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 Forum: Mason Dixon Tavern   Topic: Action point system?

Posted: Fri Jul 15, 2005 4:10 am 

Replies: 25
Views: 20835


The point system as employed in Panzer Campaigns system would certainly change the game, and might restore balance to the ACW single phase system because it takes most of a unit's point allotment to melee. Thus a unit would have to begin its turn in close proximity to a battery if the unit planned t...

 Forum: Mason Dixon Tavern   Topic: Tech Assistance please!

Posted: Tue Jul 12, 2005 2:17 pm 

Replies: 8
Views: 8786


Whoops! Misread the request. I checked to see if I still have 1.01a, but
I don't.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Tech Assistance please!

Posted: Tue Jul 12, 2005 2:10 pm 

Replies: 8
Views: 8786


Hi,

Here is the patch location of all the HPS ACW games.

http://www.hpssims.com/Pages/updates/up ... ivWar.html

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Tillercon Scenarios

 Post subject: Tillercon Scenarios
Posted: Sat Jul 09, 2005 3:38 am 

Replies: 3
Views: 6625


In response to a request for new scenarios for Tillercon, I designed four; two for a hypothetical rear guard action near Fairfield during the retreat and two for the Union cavalry attacks at Williamsport and Hagerstown. A fair amount of research went into these scenarios, which range from 17 to 25 t...

 Forum: Mason Dixon Tavern   Topic: Skirmishers

Posted: Sat Jul 09, 2005 2:34 am 

Replies: 15
Views: 14592


Hi, Not much, imho, except in the woods. Then you can see question marks for units two hexes out, so you can detect ambushes and hidden battle lines. It can also delay an enemy attack by forcing it to expend an extra movement point which it doesn't have. In the open, deploying skirmishers is actuall...

 Forum: Mason Dixon Tavern   Topic: The One Change

Posted: Sun Jul 03, 2005 7:22 am 

Replies: 19
Views: 18171


At Tillercon I had the opportunity to check out the Panzer Campaigns system that HPS produces and found features that I thought might be applicable to ACW. One of these is an operation point concept where moving or firing uses up points. You can usually fire up to three times, move and fire, fire an...

 Forum: Mason Dixon Tavern   Topic: The One Change

Posted: Fri Jul 01, 2005 2:51 am 

Replies: 19
Views: 18171


With all respect to Gen Pierre D., I agree with Col White on simultaneous preplotted turns. If nothing else, it erases such anomalies as the side that goes first gets shot at dusk and routs away at night. But Gen D is right in that properly implementing preplotted simultaneous turns would require a ...

 Forum: Mason Dixon Tavern   Topic: Civil War Jokes??

Posted: Fri Jul 01, 2005 2:32 am 

Replies: 6
Views: 6432


Hi, Rich, One old Civil War joke was the one about General Pope, who, when brought east after capturing Island #10, told the eastern troops that in the West, they were used to seeing the backs of their enemies and that henceforth his headquarters would be in the saddle. Which led the troops to comme...

 Forum: Mason Dixon Tavern   Topic: ACW Battlefield Poll

Posted: Wed Jun 29, 2005 5:26 pm 

Replies: 5
Views: 6000


In spite of the tourist traps, I think Gettysburg is still my favorite battlefield, and with a monument to each Union regiment/battery that participated. Rather than mention a park that needs restoration, how about some more parks? I tried to find the Valverde battlefield one time but all I could fi...

 Forum: Mason Dixon Tavern   Topic: Infantry Melee Calvary

Posted: Mon Jun 27, 2005 2:18 am 

Replies: 18
Views: 16470


I think General Whitehead's solution is on the mark. Seems in some game or another cavalry was allowed to retreat before melee, but that may have been a board game. Results would be the same, except cavalry could elect to stay and be meleed. I have to say, though, I can't recall any account of such ...

 Forum: Mason Dixon Tavern   Topic: Your Best Opponent?

Posted: Sun Jun 26, 2005 10:05 am 

Replies: 19
Views: 17624


The best and most challenging opponent I have played is General Kelly
Ross. We have played regularly for over five years, and I have learned much from him.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Best "unknown" General

Posted: Thu Jun 16, 2005 12:03 pm 

Replies: 20
Views: 17506


Anybody ever heard of a Texas general named Stovepipe Johnson? He got his nickname by running Yankees out of town with a stovepipe mounted on wagon wheels. He was blinded in a raid in Kentucky but went on to found Marble Falls, Texas, after the war. For the Yankees, I always thought A J Smith was un...

 Forum: Mason Dixon Tavern   Topic: Quick question re: watching turn replays

Posted: Mon May 23, 2005 5:41 pm 

Replies: 9
Views: 8899


In one of the larger campaign scenarios, the replay is taking close to
half an hour. But you hate to skip the replay and miss potentially
important information. Anything John can do to streamline the process
would be greatly appreciated.

MG Mike Mihalik
1/III/AoMiss/CSA

 Forum: Mason Dixon Tavern   Topic: Artillery Crew Loss

Posted: Thu May 19, 2005 4:22 pm 

Replies: 7
Views: 6768


Hi, General, Here is a guess. If a section has two guns, it has fifty men. Say you shoot at the section at point blank range and get forty men. You have an 80% chance of killing the crew. If it is a 6-gun battery your chances are less than 25%. That is only a guess based on what I read in Combat Res...

 Forum: Mason Dixon Tavern   Topic: Peninsula: Artillery rounds per turn

Posted: Mon May 16, 2005 11:23 am 

Replies: 12
Views: 10846


Indications in "Plowshares into Swords" indicates that Gorgas tried to keep a level of 140 rds/infantryman in each army. The US ordnance manual stipulated a level of 200 rds/man. The trick then becomes how to figure how much ammo was expended per man in each fire phase. Probably more on defense than...
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