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 Forum: Mason Dixon Tavern   Topic: Possible new game idea for club

Posted: Tue Nov 25, 2014 5:40 pm 

Replies: 6
Views: 6194


Your first issue wouldn't be a problem at this point, unless the same problem exists for 2 on 2 and 1 on 1 - nothing exists for a higher MP game than those for the ACW mod. I can see the point on the lag issue, though. Hey, THERE's an idea...we could require the Yanks to play using their slowest PCs...

 Forum: Mason Dixon Tavern   Topic: Possible new game idea for club

Posted: Tue Nov 25, 2014 12:17 am 

Replies: 6
Views: 6194


Thanks for pointing me to the previous discussion. I don't know about the maps and atmosphere, but I can fully agree that the artillery (and to at least some degree the infantry fire) is murderous...but I think the guys who developed it were going for the "high casualty count" that they in...

 Forum: Mason Dixon Tavern   Topic: Possible new game idea for club

Posted: Mon Nov 24, 2014 6:40 pm 

Replies: 6
Views: 6194


Here's the link to the mod, if anyone wants to check it out. As I mentioned, they're still making revisions and updates, so I have no doubt things will improve. Just thought it might be interesting. What I'm not sure about is whether the MP games must be played in real-time - something tells me they...

 Forum: Mason Dixon Tavern   Topic: Still Busy....

 Post subject: Re: Still Busy....
Posted: Sat Nov 22, 2014 1:19 pm 

Replies: 6
Views: 4390


Scott Ludwig wrote:
...and the Lady wants to do things too.... :P Guess who wins?? ;)


I suppose that all depends on how happy you want the Lady to be... ;-)

Lt. Col. David McWaters
CSA

 Forum: Mason Dixon Tavern   Topic: Exit hex question

 Post subject: Re: Exit hex question
Posted: Sat Nov 22, 2014 1:17 pm 

Replies: 6
Views: 4597


The MG is correct - Exit hexes only score points for the side whose flag they show. So if the exit hex has a US flag on it, only the Yank can get points for moving forces off the board via the hex. However, I must commend you for moving a unit all the way across the board and having enough men left ...

 Forum: Mason Dixon Tavern   Topic: Possible new game idea for club

Posted: Sat Nov 22, 2014 2:02 am 

Replies: 6
Views: 6194


Hey y'all, Found this today and thought I'd pass it on as an option to be investigated perhaps as a new game for the club to support. I don't know how many of you have played (or enjoy) the Total War series. But with the latest Total War release - Empire: Total War - someone has now developed a mod ...

 Forum: AGEOD - American Civil War: The Blue & the Gray (AACW) --   Topic: AACW / AACW2 opponent wanted

Posted: Sun Apr 06, 2014 7:17 pm 

Replies: 0
Views: 4334


email at dbmcwaters at hotmail dot com if interested

Regards

Lt Col David McWaters
Thor's Hammer Artillery
ANV 6/4/I

 Forum: John Tiller and HPS Campaign Games --   Topic: MP Game?

 Post subject: MP Game?
Posted: Sat Mar 30, 2013 12:54 am 

Replies: 1
Views: 2167


Any Yanks / Rebs up for an MP game? I have Gettysburg, Corinth, Overland, Peninsula, Chickamauga, Chancellorsville, Atlanta, Antietam

 Forum: AGEOD - American Civil War: The Blue & the Gray (AACW) --   Topic: Reb Looking for Maneuver

 Post subject: Reb Looking for Maneuver
Posted: Thu Feb 14, 2013 3:02 pm 

Replies: 1
Views: 4547


Any fellow Reb officer have this game and want to get a maneuver going? I'm looking to get my feet wet with it, and I'm struggling a bit.

 Forum: Mason Dixon Tavern   Topic: "Grand Campaign" possibility for HPS series?

Posted: Tue Jan 29, 2013 7:59 am 

Replies: 2
Views: 2540


Oh, I don't doubt it would be a massive undertaking. That's probably the other reason it wasn't done (or at least hasn't been done) by Tiller, with as many engagements as he already designed. I may have to try it one of these days, though...

 Forum: Mason Dixon Tavern   Topic: "Grand Campaign" possibility for HPS series?

Posted: Sun Jan 27, 2013 7:05 pm 

Replies: 2
Views: 2540


Has there been any thought of the possibility of a "Grand Campaign" of sorts for the HPS series? I don't know how the logistics would work of putting it onto CDs and such, but something akin to what CWG used to do, where the outcome of each battle determined what battle might / would be fo...

 Forum: Mason Dixon Tavern   Topic: The Confederate Patriot's Dispatch - 2nd Edit.

Posted: Sat Sep 01, 2012 1:30 am 

Replies: 12
Views: 6790


If only I had an entire brigade full of Mrs. Heberts...the War would be over very quickly, and we could all get back to our whis...err, our iced tea... :)

 Forum: Mason Dixon Tavern   Topic: The Confederate Patriot's Dispatch - 1st Edit.

Posted: Fri Aug 17, 2012 1:48 am 

Replies: 13
Views: 7951


Sir I volunteer to interview possible prospects I know you are very busy with the writing and editing and need assistance Anything for "THE CAUSE" :D LTG TLM AotM Gen. Miller, Suh, If you should need someone to verify that these prospects are not attempting to bring in any dangerous artic...

 Forum: Mason Dixon Tavern   Topic: Error in graphics mod for Chickamauga

Posted: Sun Aug 12, 2012 8:38 am 

Replies: 7
Views: 4646


Thought I did that before (exactly as described), but I'll try it again and see. I may have forgotten the .oobs.

Thanks for the tip!

Regards,

 Forum: Mason Dixon Tavern   Topic: Error in graphics mod for Chickamauga

Posted: Sun Aug 12, 2012 1:59 am 

Replies: 7
Views: 4646


I downloaded the graphics mod for Chickamauga from the Old Banshee site today, and I'm seeing errors with the images. Not that images aren't displaying correctly or completely...rather, images for Confederates are showing up for Union units, and vice-versa. Ex: I have a Union unit with an image of a...
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