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 Forum: Mason Dixon Tavern   Topic: Extreme FOW

 Post subject: Re: Extreme FOW
Posted: Sat Jun 22, 2019 9:27 am 

Replies: 6
Views: 686


XXX unit strength is displayed whenever opposing units are in obstructed or entrenched hexes. Any hex that is not a ClearHex is considered obstructed. "obstructed" also takes into account visibility, which depends on spotting. (And although not accounted for explicitly, don't forget the im...

 Forum: Mason Dixon Tavern   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 4:27 pm 

Replies: 16
Views: 1389


:P :P :P

 Forum: Mason Dixon Tavern   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 12:08 pm 

Replies: 16
Views: 1389


AFAIK, and apart from selecting/deselecting Extreme FOW, there is currently no flexibility to toggle this one narrow FOW feature ON or OFF. In other words, Extreme FOW is all or nothing. We can see about relaxing this in future. But for now, it is what it is. I don't foresee our doing another round ...

 Forum: Mason Dixon Tavern   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 10:35 am 

Replies: 16
Views: 1389


The new Objectives VP system is used in the Panzer Battles Battles of North Africa '41 game. The CWB implementation is quite similar to the PzB system. From the BoNA41 manual: http://pikt.org/pikt/jts/pzb/graphics/NewObjectivesVPSystemPzb1.jpg http://pikt.org/pikt/jts/pzb/graphics/NewObjectivesVPSys...

 Forum: Mason Dixon Tavern   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 10:13 am 

Replies: 16
Views: 1389


Wayne wrote:

Edit- Is there a way to mod this in the scenario editor or via the PDT files, or somewhere else?

No way to mod this. If you don't like, don't use the Extreme FOW optional rule.

 Forum: Mason Dixon Tavern   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 10:05 am 

Replies: 16
Views: 1389


So the idea is that the second player is the defensive player, so the objectives are hidden from them, is this correct? Almost correct. The defensive player knows where the objectives are, but doesn't know how much each is worth to the other side. Not knowing what the other side thinks, it adds ten...

 Forum: Mason Dixon Tavern   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 9:15 am 

Replies: 16
Views: 1389


It is WAD. Under Extreme FOW, you don't know how valuable some objective hexes are to the other side. You can only guess what the enemy's intentions are.

Extreme FOW is, well, extreme.

If you don't like it, then don't play with the Extreme FOW optional rule.

 Forum: Mason Dixon Tavern   Topic: Battle of Bentonville-For Which Campaign Should It Go Under?

Posted: Sun Mar 24, 2019 2:39 pm 

Replies: 5
Views: 450


Without my revealing too much, I can say: Don't worry about Bentonville etc. We got it covered. :wink:

 Forum: Mason Dixon Tavern   Topic: Upgraded Petersburg 2D Unit Graphics

Posted: Tue Nov 20, 2018 5:37 pm 

Replies: 5
Views: 739


Great job! Offhand, I can't imagine why this wouldn't work as is in the other updated v3.0 games.

 Forum: Mason Dixon Tavern   Topic: Gettysburg River Fords & Supply Lines

Posted: Thu Nov 15, 2018 5:25 pm 

Replies: 30
Views: 2423


To be honest, we are in a code freeze right now. There will be no changes to the code -- bug fixes or any other changes -- until after the current round of 3.0 updates is finished. It is our intention that all 3.0 releases will be at the same coding standard. We will not be revisiting earlier 3.0 re...

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Sat Oct 20, 2018 7:17 am 

Replies: 11
Views: 1028


The "tail" (last 10 lines) of your error.log says: rober@B10Trto /cygdrive/c/Temp/Logs/Logs $ tail error.log 2018-10-08 11:25:23 cpp.exe: [ERROR ID 1000] (FileM.cpp, line 945, FileMenu::OldBattle()) Saves\$pen.bte file data read error 2018-10-08 13:04:25 cpp.exe: [ERROR ID 1000] (FileM.cpp...

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Fri Oct 19, 2018 3:59 pm 

Replies: 11
Views: 1028


Please upload your entire Saves folder as a ZIP file also.

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Thu Oct 18, 2018 8:49 pm 

Replies: 11
Views: 1028


In the Logs folder, if you see an error.log, or somewhere within engine.log, they might provide a clue.

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Thu Oct 18, 2018 12:27 pm 

Replies: 11
Views: 1028


If that happens again, immediately make a ZIP file of your Logs folder, then post it here.

 Forum: Mason Dixon Tavern   Topic: AS FLORENCE APPROACHES

 Post subject: Re: AS FLORENCE APPROACHES
Posted: Wed Sep 12, 2018 3:06 pm 

Replies: 5
Views: 836


On vacation in North Carolina last week, we visited our son & family, whose home is 1/2 mile away from the tidal estuary just behind Topsail Island, i.e., only a couple of miles away from the ocean shore, and right within Hurricane Florence's projected landfall bulls-eye. Potentially devastating...
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