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It is currently Thu Feb 22, 2018 9:40 pm

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 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sun Feb 11, 2018 2:28 pm 

Replies: 52
Views: 1111


CSA Turn 40 (7:20 am) Command Report https://i.imgur.com/2c0smFq.png https://i.imgur.com/qF5JuuY.png Ouch, that was a lot of routs. Here is most of them https://i.imgur.com/y8Y6m4H.png Map at end of turn https://i.imgur.com/wcIShBj.png Just slugging it out at close range. I am pushing Daniel back bu...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sun Feb 11, 2018 7:41 am 

Replies: 37
Views: 738


I'm looking forward to the screen shots. That is some tough breaks with your right routing like it did. What was the average quality of those units?

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sat Feb 10, 2018 11:43 pm 

Replies: 52
Views: 1111


CSA Turn 39 (7:00 am) Command report https://i.imgur.com/GVtQy61.png Some units did rout this time. Jackson end of turn https://i.imgur.com/lpvWPh8.png Daniel started pulling back this line. I captured some guns in the process. Longstreet end of turn https://i.imgur.com/kkAPOq2.png I am feeling good...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sat Feb 10, 2018 6:45 pm 

Replies: 52
Views: 1111


CSA Turn 38 (6:40 am) Command Report https://i.imgur.com/OLFAX4F.png Wow, no routs again. It was a little painful watching the fire being poured into my boys. Part of me was thinking "Run, dam it, run". Stuarts AO at turn start https://i.imgur.com/ySQ9gZP.png and end https://i.imgur.com/98...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sat Feb 10, 2018 1:07 pm 

Replies: 52
Views: 1111


CSA Turn 37 (6:20 am) Command Report https://i.imgur.com/tDjvpkV.png No routs, with so many D quality troops that is a minor miracle. Victory Report https://i.imgur.com/73uHvjb.png It moved in the wrong direction during Daniel's turn Turn start pics Stuarts AO https://i.imgur.com/RqMXOej.png Jackson...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sat Feb 10, 2018 12:47 pm 

Replies: 52
Views: 1111


CSA Turn 36 (6:00 am) Command Report https://i.imgur.com/BGi3xJU.png https://i.imgur.com/MxjdTJf.png 4 routs, ouch https://i.imgur.com/lMUTl9d.png 2 in Jackson's AO and https://i.imgur.com/aD8I7Qb.png 2 in Longstreets AO It is gonna be tough in Jackson's area to advance and I probably deserve the ro...

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Fri Feb 09, 2018 4:14 pm 

Replies: 18
Views: 486


Me, I'd still like pausable playback..... Also, a recon function for Cavalry, something like that for recon units in Panzer Campaigns -- use 1/3 of your MP and see all units in range. I am sick and tired of watching my Cavalry units get surrounded by Infantry and destroyed just because they crested...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Fri Feb 09, 2018 3:38 pm 

Replies: 52
Views: 1111


CSA Turn 35 (5:40 am) Command Report https://i.imgur.com/3rTLQoY.png 3 regiments routed from DH Hill's command on the Confederate left. https://i.imgur.com/eFIveiq.png But watching Daniel's turn I notice several Yank units moving towards the front south of the Mill pond https://i.imgur.com/T3AYsN6.p...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Feb 07, 2018 6:30 am 

Replies: 52
Views: 1111


CSA Turn 34 (5:20 am) For now the plan is to advance on Jackson's and Longstreet's fronts. Magruder is to hold in place for now but to be prepared to attack. Command Report https://i.imgur.com/R6eizJE.png The broken regiment rallied shortly after decimation rumors made the rounds. https://i.imgur.co...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Feb 07, 2018 5:21 am 

Replies: 52
Views: 1111


CSA Turn 33 (5:00 am) Day Finally daylight, but Daniel did get away. Command Report https://i.imgur.com/sSqC6e3.png Jump Map https://i.imgur.com/X5fRKYc.png Jackson, Longstreet/AP Hill, and Magruder screen shots at turn start https://i.imgur.com/0YdiCHl.png https://i.imgur.com/eVmoWN1.png https://i....

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Feb 07, 2018 4:56 am 

Replies: 52
Views: 1111


CSA Turn 32 (4:40 am) Dusk

Command Report
Image

Units continue to move forward
Image

Image
Regiment still has not rallied

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Feb 07, 2018 4:45 am 

Replies: 52
Views: 1111


CSA Turn 31 (4:20 am) Dusk Command Report https://i.imgur.com/7Wp55wq.png Units are recovering from the disruption caused by the abatis along Beaver Dam Creek Troops move forward with little contact. https://i.imgur.com/6qPSwGm.png https://i.imgur.com/pCu1cly.png Notice that one regiment is still ro...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Fri Feb 02, 2018 6:50 am 

Replies: 52
Views: 1111


CSA turn 30 (4:00 am) Dawn: Visibility 4 hexes Command Report https://i.imgur.com/BcchhGK.png Units were resistant to rallying last night. I had one unit that routed at dusk and still isn't rallied. More on that later. Jackson's AO at turn start https://i.imgur.com/tnjRhwY.png I didn't see any yanks...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Fri Feb 02, 2018 6:11 am 

Replies: 52
Views: 1111


CSA Turn 29 (3:00 am) Last Night Turn Command Report https://i.imgur.com/3E2mTWD.png Men are getting some rest and the sergeants are getting the men organized. Fatigue recovery is good. Jackson put a stop to the flank march a couple hours ago to let the men get some sleep on the side of the road. He...

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Tue Jan 30, 2018 9:23 pm 

Replies: 18
Views: 486


1) They used an action point system, somewhat similar to JT's Panzer Campaigns system. The number of action points you got depended on morale, leadership, and a random factor. I think max was 15 and minimum was 6. All fire, movement and melee depended on cost in action points. This has been somethi...
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