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 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Tue Mar 10, 2026 12:26 am 

Replies: 39
Views: 1024


It seems to me that 5/4 makes the most sense. There might be a few scenario specific reasons for a different entry, but for the generic scenarios, I might could easily make a change to have all the movement cost be the same for all terrain types and formation types. Have a look at the Historic Anti...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sun Mar 08, 2026 4:04 pm 

Replies: 39
Views: 1024


This particular OOB is only used with "equal" scenarios/variants. On my side, I still have 5 unused supply wagons, and the rest are still not near to zero. Also, there should be a little more effort to protect them and not rush to the center of the battlefield. A 66% reduction just seems ...

 Forum: Mason Dixon Tavern   Topic: MP gaming

 Post subject: Re: MP gaming
Posted: Sun Mar 08, 2026 3:36 pm 

Replies: 6
Views: 444


Firstly, you are a 'mixed team'. The Club rewards 'Battles' over 'Maneuvers' with Maneuvers only attracting half the OBD points compared with Battles. [Note: Most of my games in the past year have been Maneuvers, but that is a different story.] Thus, in the Club it is very much a case of Us versus ...

 Forum: The Cartography Office and Scenario Center   Topic: Gettysburg Supplied

 Post subject: Re: Gettysburg Supplied
Posted: Sun Mar 08, 2026 12:35 am 

Replies: 8
Views: 369


Blake was able to attend to this matter promptly. The Custom Games page has been updated and the download for Gettysburg Supplied now has both the .scn and .oob files.

 Forum: The Cartography Office and Scenario Center   Topic: Gettysburg Supplied

 Post subject: Re: Gettysburg Supplied
Posted: Sat Mar 07, 2026 6:35 pm 

Replies: 8
Views: 369


Many thanks, I will have to wait until my son get's home as I can not see any at symbol on my keyboard sir. Also the game description I posted was sent via email from my opponent. LOL, no hurry. You should note that artillery casualties will be staggeringly high (until the Artillery Thing is fixed ...

 Forum: The Cartography Office and Scenario Center   Topic: Gettysburg Supplied

 Post subject: Re: Gettysburg Supplied
Posted: Sat Mar 07, 2026 4:47 pm 

Replies: 8
Views: 369


Hi sorry to inject but my opponent sent me the first turn in our game but it crashed, I think it may be a mod, the description is below. If anyone recognizes it, please give me a link to downloading it. 002Gettysburg Historical (149 Turns) - July 1st, 1863 - 7:40 am: On the morning of July 1st, wit...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sat Mar 07, 2026 4:01 pm 

Replies: 39
Views: 1024


This particular OOB is only used with "equal" scenarios/variants. On my side, I still have 5 unused supply wagons, and the rest are still not near to zero. Also, there should be a little more effort to protect them and not rush to the center of the battlefield. A 66% reduction just seems ...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sat Mar 07, 2026 3:23 pm 

Replies: 39
Views: 1024


Rich, I have a tweak for you. It's in the very scenario that we are currently playing, Chancellorsville 080C. Everything is supposed to be equal, yet the Union has 48 less cavalrymen. All cavalry units are 100 men except for 'Indep. Co. DC Cav' which has only 58 men. I would guess that inequity wou...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Sun Mar 01, 2026 4:11 pm 

Replies: 39
Views: 1024


Rich, I have a tweak for you. It's in the very scenario that we are currently playing, Chancellorsville 080C. Everything is supposed to be equal, yet the Union has 48 less cavalrymen. All cavalry units are 100 men except for 'Indep. Co. DC Cav' which has only 58 men. I would guess that inequity woul...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Fri Feb 27, 2026 11:37 pm 

Replies: 39
Views: 1024


Since I was just looking to play a game of the Battle of Belmont and as an example, I found the following and wondered how these could perhaps be rationalized- some maybe archived: 002 Bel_Belmont_Advance (Hist).scn 002a Bel_Belmont_Advance (Hist).scn 003 Bel_Belmont_Advance (Alter OB).scn 003a Bel...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Fri Feb 27, 2026 3:33 pm 

Replies: 39
Views: 1024


Rich, I recently played an Atlanta campaign scenario, the 5th from this campaign, at New Hope Church with Hookers Corps and a couple of other divisions involved. There was no Union artillery at all and just 3 supply wagons for the 5 divisions (plus an additional attached brigade). The wagons were a...

 Forum: Mason Dixon Tavern   Topic: RULES /GAME FUNCTION QUESTION

Posted: Thu Feb 26, 2026 6:29 pm 

Replies: 6
Views: 338


Its in Corinth c3 u1 its an emplaced wagon as to the points i will lose them if recaptured I guess i should have just shot at them I looked through all the c3u1 scenarios and I think I found what you are talking about at {113,55} in Corinth/otto_c3u1. That's a weird thing I've never seen before. Th...

 Forum: Mason Dixon Tavern   Topic: RULES /GAME FUNCTION QUESTION

Posted: Tue Feb 24, 2026 5:29 pm 

Replies: 6
Views: 338


I don't think that there is such a thing. What is the title/scenario where it occurs? I suspect you have seen a Supply Source. A very different animal to a supply wagon. If so, it doesn't supply any small arms or artillery ammunition. Its sole purpose is in regard to isolation rules. I don't recall ...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Tue Feb 24, 2026 1:07 am 

Replies: 39
Views: 1024


I'll take a look at the map issue. As for the PDT, to make meaningful changes combined with uniformity, would require that "every" pdt file be changed throughout the entire series. Trying to tackle that and without the knowledge of why some are the way they are, does not really fit the sc...

 Forum: Mason Dixon Tavern   Topic: Scenario fixes/tweaks

 Post subject: Re: Scenario fixes/tweaks
Posted: Mon Feb 23, 2026 6:57 pm 

Replies: 39
Views: 1024


I'll take a look at the map issue. As for the PDT, to make meaningful changes combined with uniformity, would require that "every" pdt file be changed throughout the entire series. Trying to tackle that and without the knowledge of why some are the way they are, does not really fit the sc...
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