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 Forum: Mason Dixon Tavern   Topic: Quick Gaming Tips

 Post subject: Re: Quick Gaming Tips
Posted: Wed Feb 04, 2026 12:07 am 

Replies: 17
Views: 350


About 25 years ago, the club was pretty much predicated upon the principles that Paul is talking about. Role playing existed to a great extent. But some members weren't used to being talked to in that manner and others went a bit overboard with their roleplaying as well. Even though there was a lot...

 Forum: The Cartography Office and Scenario Center   Topic: Custom JTS Scenario

 Post subject: Re: Custom JTS Scenario
Posted: Tue Feb 03, 2026 6:49 pm 

Replies: 11
Views: 84640


Jonathan Woody wrote:
Is there a new link to your modded scenarios database? The current link no longer works.


The Member who posted that link is no longer with the Club. For custom scenarios designed by ACWGC Members you should look here - https://www.acwgc.net/customgames.

 Forum: Mason Dixon Tavern   Topic: Quick Gaming Tips

 Post subject: Re: Quick Gaming Tips
Posted: Tue Feb 03, 2026 3:37 pm 

Replies: 17
Views: 350


I don't think you are wrong to wish that there was a greater sense of "us vs. them" in the Club. I wished that also. But since I joined I have found extremely little of that attitude and have found everyone on both sides more than willing to help out with anything when asked. I used to wo...

 Forum: Mason Dixon Tavern   Topic: Quick Gaming Tips

 Post subject: Re: Quick Gaming Tips
Posted: Mon Feb 02, 2026 11:49 pm 

Replies: 17
Views: 350


Accordingly, the ACWGC encourages voluntary role-playing by members to portray the spirit and language of the Civil War era and the natural rivalry between the Confederacy and the Union ."[/i] Voluntery does not equal mandatory. People are free to share, collaborate and work together all they ...

 Forum: Mason Dixon Tavern   Topic: Quick Gaming Tips

 Post subject: Re: Quick Gaming Tips
Posted: Mon Feb 02, 2026 9:24 pm 

Replies: 17
Views: 350


I'm wondering why the GinC of the Confederate Army is providing aid and comfort to the other side by providing them with tips and advice. For the same reason my Union friend Ned Simms is contributing - we love the Club and want everyone to do the best they can! :mrgreen: It seems to be against the ...

 Forum: Mason Dixon Tavern   Topic: Quick Gaming Tips

 Post subject: Re: Quick Gaming Tips
Posted: Mon Feb 02, 2026 4:41 pm 

Replies: 17
Views: 350


I'm wondering why the GinC of the Confederate Army is providing aid and comfort to the other side by providing them with tips and advice.

 Forum: Mason Dixon Tavern   Topic: Our club this and that

 Post subject: Re: Our club this and that
Posted: Fri Jan 30, 2026 2:59 pm 

Replies: 4
Views: 215


All. I also think other sub groups within the club could be useful such as Teams You can join for MP play and explain that MP games let you Experience A large Battle without the Time it takes to move Large Armies I've generally found that MP games are slower than one on one games. Unless a MP game ...

 Forum: Mason Dixon Tavern   Topic: MP gaming

 Post subject: Re: MP gaming
Posted: Tue Jan 27, 2026 3:12 pm 

Replies: 4
Views: 207


YES, I KNOW VERY DISHEARTENING I guess I just don't get it I'm not personally interested but I do have a couple of comments to make for your consideration. Firstly, you are a 'mixed team'. The Club rewards 'Battles' over 'Maneuvers' with Maneuvers only attracting half the OBD points compared with B...

 Forum: The Cartography Office and Scenario Center   Topic: Gettysburg Supplied

 Post subject: Re: Gettysburg Supplied
Posted: Fri Jan 23, 2026 2:31 pm 

Replies: 2
Views: 104


My advice; don't try to defend Gettysburg with Buford . The CSA will learn to hate them on day one if used correctly. I agree. Buford has had a prominent role in both games. In neither has he attempted to defend against Heth's advance to Gettysburg. I think that Buford would only try to stop Heth w...

 Forum: The Cartography Office and Scenario Center   Topic: Gettysburg Supplied

 Post subject: Gettysburg Supplied
Posted: Thu Jan 22, 2026 5:11 pm 

Replies: 2
Views: 104


My revised scenario for the Battle of Gettysburg (Gettysburg Supplied) has now been made available in the 'Customized Scenario Database' which can be found here ( https://www.acwgc.net/customgames ). This scenario is essentially '007 Gettysburg' with the following changes. Supply Some consider that ...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Fri Jan 16, 2026 2:43 pm 

Replies: 27
Views: 1394


My thoughts on the changes to Gun Losses, the User Manuals states both Fire and Melee use the same Combat Results process for determining # men lost. The difference being that Fire uses the Adjusted Fire Value and Melee uses the adjusted strength of the opposing side. Regarding the increase in Gun ...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Wed Jan 14, 2026 4:20 pm 

Replies: 27
Views: 1394


Another odd thing I've noticed since the 'Artillery Scouts' issue was raised is this: Unless there is a large unit attacking, it is almost impossible to remove any limbered guns in melees. It is ridiculous. In a current game we have had line infantry attack limbered artillery in clear terrain. The m...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Tue Jan 13, 2026 4:17 pm 

Replies: 27
Views: 1394


I Have noticed the Union players due to usually more and better tend to pile as many guns as they can into a single area and use them as a mobile fortress and any confederate battery to counterbattery them. I myself do not see this as a bug as much as others seem it to be. Eight is the absolute max...

 Forum: Mason Dixon Tavern   Topic: Detached units and Melee

Posted: Tue Jan 06, 2026 11:46 pm 

Replies: 5
Views: 342


'Detached units cannot melee' sounds like a good house rule to me. It would prevent commando style raids, and stop units that rout the wrong way' becoming an infiltration force behind your lines. VPs for supply wagons vary across titles, and across scenarios within titles. In two scenarios I'm playi...

 Forum: Mason Dixon Tavern   Topic: WDS Artillery Error

 Post subject: Re: WDS Artillery Error
Posted: Fri Jan 02, 2026 2:46 pm 

Replies: 27
Views: 1394


Good News - The error does not effect infantry. As you can see below, the losses for infantry are the same from Version 4.04 to Version 4.05. This is the way it should be!!! It's also makes what is going on with artillery losses stand out so much. The gameplay results should remain consistent from ...
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