ACWGC Forums

American Civil War Game Club

* ACWGC    * Dpt. of Records       * CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union     ACWGC Memorial

CSA Armies:   ANV   AoT

Union Armies:   AotT    AotC    AotP    AotS     Union Army Forums

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Sun Sep 27, 2020 9:48 am

All times are UTC - 5 hours


Search found 212 matches
Search these results:

Author Message

 Forum: Mason Dixon Tavern   Topic: New "Overland Campaign" Opinions

Posted: Thu Dec 20, 2012 9:10 am 

Replies: 34
Views: 22090


How about allowing Rebel units to deploy Napoleonic style detachable skirmishers and adding in some "chateaux" hexes for key strong-points - that way they be able to hold off the bluebellies at 10:1 odds.

Maj. Gen. Rich White
2nd Div, III Corps "Swamp Legion"
ANV

 Forum: Mason Dixon Tavern   Topic: Constructing Trenches

 Post subject: Constructing Trenches
Posted: Thu Dec 20, 2012 9:01 am 

Replies: 4
Views: 2895


I haven't got Campaign Overland yet, but I certainly like the idea of constructing trenches mid-game and wonder how this would work. Ideally, it would make sense if trenches, abattis, embankments, etc should start off with lower defensive benefits and then gradually increase in value depending on ho...

 Forum: Mason Dixon Tavern   Topic: Fields, crops and visibility

Posted: Mon Sep 24, 2012 4:17 am 

Replies: 10
Views: 5062


Wheat today is shorter (about 1m) than in the past. For instance Emmer wheat is 2m high. I'm not sure what varieties were most common in the 19th century, but I'd imagine they'd have been taller than present-day wheat.

 Forum: Mason Dixon Tavern   Topic: Fields, crops and visibility

Posted: Sun Sep 23, 2012 9:12 am 

Replies: 10
Views: 5062


Surely the height of crops in field hexes should vary depending on time of year? However, I've noticed that at 1st Bull Run the height of fields is 0ft, which really doesn't seem right for late July unless the fields had been left fallow or the crops trampled/cut down prior to the battle. Anyway, th...

 Forum: Mason Dixon Tavern   Topic: Time-sensitive objectives

 Post subject: Time-sensitive objectives
Posted: Thu Jul 19, 2012 11:29 am 

Replies: 2
Views: 2078


How useful might it be to add time-sensitive objective hexes? This would mean that a player would get points for every turn they control the objective rather than just whoever controls the hex on the final turn. Thus, for instance, in the 3 day Gettysburg scenario, instead of 600 points the Cemetery...

 Forum: Mason Dixon Tavern   Topic: Constructing Abattis and Trenches

Posted: Mon Jul 16, 2012 5:46 am 

Replies: 6
Views: 4124


Since trenches and abattis are present in the game and can be added in the editor, surely it also ought to be possible to construct them mid game, given sufficient time? So, in addition to constructing breastworks, could units be permitted to construct trenches and abattis as well. This would be a g...

 Forum: Mason Dixon Tavern   Topic: Meleeing

 Post subject: Re: Meleeing
Posted: Mon Feb 20, 2012 6:08 am 

Replies: 26
Views: 13060


Reduced stacking is certainly a feasible way of making it harder for the attacker to concentrate overwhelming force. I also like the idea of units getting "pinned", like in the Squad Battles series (so it should be possible to port this feature across), but maybe pinned units should still ...

 Forum: Mason Dixon Tavern   Topic: Meleeing

 Post subject: Re: Meleeing
Posted: Sat Feb 18, 2012 9:15 am 

Replies: 26
Views: 13060


I'm not sure that it would be a good idea to actually prevent melee from column formation because there are situations (eg. crossing bridges) where it's necessary to use this formation. Also there may be instances where column melees, or something resembling column melees, actually occurred. But per...

 Forum: Mason Dixon Tavern   Topic: Meleeing

 Post subject: Meleeing
Posted: Fri Feb 17, 2012 8:42 am 

Replies: 26
Views: 13060


Do folks feel that meleeing in the game occurs too often compared with the historical battles? Should there perhaps be restrictions on meleeing, such as requiring a leader? Or a morale test that needs to be passed for a unit to be able to melee? Should defending units get a special fire bonus when m...

 Forum: Mason Dixon Tavern   Topic: kennesaw mountain

 Post subject: Re: kennesaw mountain
Posted: Mon Feb 13, 2012 8:40 am 

Replies: 19
Views: 13084


I also prefer the SSI idea of time based rather than HPS's random chance. It's more logical and the longer a unit spent entrenching the stronger the position ought to become, but with the maximum level higher in 1864 than 1862.

Brig. Gen. Rich White
III Corps ANV

 Forum: Mason Dixon Tavern   Topic: kennesaw mountain

 Post subject: Re: kennesaw mountain
Posted: Wed Feb 01, 2012 12:33 pm 

Replies: 19
Views: 13084


I doubt I'd want to refight this battle without the Rebel defensive position being strengthened by abattis and possibly also trenches.


Brig. Gen. Rich White
III Corps ANV

 Forum: Mason Dixon Tavern   Topic: kennesaw mountain

 Post subject: kennesaw mountain
Posted: Sat Jan 28, 2012 10:50 am 

Replies: 19
Views: 13084


Should there be Rebel abattis and trenches at Kennesaw mountain? I don't notice any in HPS Atlanta and in my current game it's been hard to hold up the Union advance. According to Sherman's memoirs: "We continue to press forward on the principle of an advance against fortified positions. The wh...

 Forum: Mason Dixon Tavern   Topic: Movement fatigue

Posted: Tue Jan 17, 2012 5:13 am 

Replies: 18
Views: 10255


For added realism, stragglers too might be lost along the march ... In fact the concept of stragglers could also be used to reduce combat losses to more historical levels, for instance the feature might work something like this:- A percentage of losses (ideally set in the pdt, so that the right leve...

 Forum: Mason Dixon Tavern   Topic: Movement fatigue

 Post subject: Movement fatigue
Posted: Fri Jan 13, 2012 6:03 am 

Replies: 18
Views: 10255


Perhaps movement fatigue (and possibly even movement disruption too, like in the Nap engine) could be added to the weather feature at some point? Marching for hours through mud or heavy rain must have been exhausting. Also maybe there could be movement fatigue for using more than 1/2 maximum movemen...

 Forum: Mason Dixon Tavern   Topic: ACWGC Automated System password

Posted: Thu May 20, 2010 2:41 am 

Replies: 3
Views: 2391


Thanks for the advice. Ernie has now emailed me the correct password, so everything's sorted.


Brig. Gen. Rich White
III Corps ANV
Sort by:  
Page 1 of 15 [ Search found 212 matches ]


All times are UTC - 5 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group