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Forum: Mason Dixon Tavern Topic: Supply by Unit - Inf. and Artillery |
KWhitehead |
Posted: Sat Jun 03, 2017 8:54 am
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Replies: 11 Views: 16473
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Small arms ammo supply is difficult to simulate on the game scale of HPS/JT games. Reality is every unit that fires at maximum rate during a twenty minute turn would be ammo depleted at the end of that turn. A CW soldier can fire once every 20 seconds for 60 shots in a 20 minute period. So obviously... |
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Forum: Mason Dixon Tavern Topic: War of Rights Game |
KWhitehead |
Posted: Thu May 25, 2017 9:51 am
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Replies: 34 Views: 54624
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And here is the Sunken Road. Mostly a fight between Yankees trying to charge it and take the fence line. And, here is a link to a video made by WoR people on a charge to take the Sunken Road: https://www.youtube.com/watch?v=0qjT-tX88gY http://images.akamai.steamusercontent.com/ugc/770525295641113308... |
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Forum: Mason Dixon Tavern Topic: War of Rights Game |
KWhitehead |
Posted: Wed May 24, 2017 9:12 am
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Replies: 34 Views: 54624
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Is there any advancement of you character? That you get quicker in loading or more steady when aiming? Nope, this is a pure skill game. You lean how to shoot and melee. Generally practice improves your effectiveness considerably but only to a point. The game is really about cooperative tactics. Off... |
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Forum: Mason Dixon Tavern Topic: War of Rights Game |
KWhitehead |
Posted: Tue May 23, 2017 10:00 am
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Replies: 34 Views: 54624
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The game has three skirmish areas right now. Burnsides Bridge which was my previous picture, the Sunken Road and The Dunker Church which is shown below. You can see the church to the right. I am a Yankee. You can also see a Rebel skirmish line on the rise directly over my barrel. If you lock closely... |
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Forum: Mason Dixon Tavern Topic: War of Rights Game |
KWhitehead |
Posted: Mon May 22, 2017 8:06 am
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Replies: 34 Views: 54624
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Here is why the Yankees have a hard time taking Burnside Bridge in the game. Us Rebs form a double line at the Rebel side of the bridge. Because the Union side the ground is relatively flat near the bridge they can't see us to fire. They have to either move to the top of the bridge in plain sight or... |
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Forum: Mason Dixon Tavern Topic: War of Rights Game |
KWhitehead |
Posted: Fri May 19, 2017 4:58 pm
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Replies: 34 Views: 54624
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They just made one of their milestones for Alpha. They added skirmishing which is short battles (on a timer) that anyone can join. You have to capture an objective to win. The ones I joined had about 50 to 70 players and lasted up to 30 minutes before ending. Skirmishes are based on following locati... |
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Forum: Mason Dixon Tavern Topic: Campaign Petersburg |
KWhitehead |
Posted: Sun May 14, 2017 8:44 am
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Replies: 24 Views: 41695
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Rich Walker wrote: I will let you guys now as the info becomes available. My goal is the create a degree of excitement that I hope will increase the "Pulse" rate. I am getting to old to have my pulse rate raised.  |
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Forum: Mason Dixon Tavern Topic: Checking pulses |
KWhitehead |
Posted: Sun May 14, 2017 8:43 am
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Replies: 39 Views: 60808
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Rich Walker wrote: I would say that is a major code update, with many engine improvements, but don't expect a Bobby Fischer A/I.  If you can just get the artillery to stop attacking the enemy line while limbered it would be a vast improvement.  |
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Forum: Mason Dixon Tavern Topic: Checking pulses |
KWhitehead |
Posted: Thu May 11, 2017 9:16 am
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Replies: 39 Views: 60808
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Hopefully it is a major rewrite of the game engine not just an update. The HPS/JT system is getting really old like me. Maybe this time we will also get an AI player that isn't pathetic.  |
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Forum: Mason Dixon Tavern Topic: Correct Size? |
KWhitehead |
Posted: Wed Apr 05, 2017 9:02 am
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Replies: 7 Views: 11885
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But the rules (the code) can be changed! :wink: The code base for HPS/JT games certainly needs an update. A lot has changed both in the capacity of the home computers to run these games and the design of CW games especially in the board game side of the simulations. The series needs more than an up... |
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Forum: Mason Dixon Tavern Topic: Correct Size? |
KWhitehead |
Posted: Tue Apr 04, 2017 11:08 am
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Replies: 7 Views: 11885
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One has to be very careful about adding small cavalry units to a scenario. You can always do it through the OOB and really don't need to add command levels. But the gotcha is that HPS/JT games don't have a specialized unit category for squad/company size cavalry. It can still act just like 400 man u... |
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Forum: Mason Dixon Tavern Topic: why are the Yanks so afraid on a Rebel collum attack? |
KWhitehead |
Posted: Sat Feb 11, 2017 9:40 am
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Replies: 7 Views: 12690
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A column attack against entrenchments isn't a problem. As a Reb, it's bring it on. I would love for the Union to use column formation to attack trenches. Getting stuck in front of entrenchments while in column is a gift to line infantry. My problem with column formation is it allows the player to us... |
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Forum: Mason Dixon Tavern Topic: Something different? - War of Rights ACW simulation |
KWhitehead |
Posted: Tue Feb 07, 2017 9:50 am
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Replies: 12 Views: 17998
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Forum: Mason Dixon Tavern Topic: Something different? - War of Rights ACW simulation |
KWhitehead |
Posted: Tue Feb 07, 2017 9:30 am
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Replies: 12 Views: 17998
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Those were left behind by the Yankees.  |
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Forum: Mason Dixon Tavern Topic: Something different? - War of Rights ACW simulation |
KWhitehead |
Posted: Mon Feb 06, 2017 11:01 am
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Replies: 12 Views: 17998
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They had a mass get together last Saturday to try to make some U-Tube videos. Trying to get us into a line of battle required a lot yelling. I didn't get a good shot of it since I was in the front line. We eventually did form up a two rank line and fire some volleys off by squad, rank and file. All ... |
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