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 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Sat Dec 10, 2016 10:43 am 

Replies: 33
Views: 19302


Any such change is done at the home office. It is not something that I as the designer can modify. Requested changes to the engine, if they happen at all, take one or two years. Requests go thru Rich Hamilton at JTS support. John Ferry Overland co-designer. Adding time based VP hexes to the game sy...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Thu Dec 08, 2016 4:41 pm 

Replies: 33
Views: 19302


You are on target, Ken. The historical outer line is too long and that is why a shorter inner line needs to be built. I was able to delay the Union forces long enough to finish the outer line and then get the inner line constructed. He burst through my outer line but it cost him and we'll see if he...

 Forum: Mason Dixon Tavern   Topic: 1390 turn Campaign Overland May-June 1864 Fixed Units etc

Posted: Wed Dec 07, 2016 11:07 am 

Replies: 33
Views: 19302


I can't tell whether you are playing an opponent or the AI. If an opponent about all the South can do is try to delay the Union advance at river crossing while retreating back to Richmond. But I am not sure whether the ANV is large enough to hold the outer fortifications. If they can delay long enou...

 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Thu Dec 01, 2016 9:20 am 

Replies: 5
Views: 3845


it plays better than Scourge of War...............I could not get the hang of SoW SoW suffers from a strangely implemented AI which can counter player orders. This wouldn't be so bad if there were some obvious logic to what it does but sometimes it looks almost random. Their newest game on Waterloo...

 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Tue Nov 29, 2016 5:07 pm 

Replies: 5
Views: 3845


No pause button?
Just have to click faster than the AI.

My problem in the past with these type games including SoW is they degenerate into mobs if not micromanaged.

 Forum: Mason Dixon Tavern   Topic: Ultimate General: Gettysburg

Posted: Tue Nov 29, 2016 12:03 pm 

Replies: 5
Views: 3845


Anyone purchased this game off Steam?
Opinions of?

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Sun Oct 16, 2016 9:46 am 

Replies: 13
Views: 8898


Kennon, you are completely correct in how you interpret the role of cavalry and the reduction of the God's Eye. And you were absolutely correct in identifying the key factor to make it all work: "the change would require cavalry to be broken up into smaller units." Such a change would cer...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Sat Oct 15, 2016 9:11 am 

Replies: 13
Views: 8898


Right now the "?" only shows up if the spotting unit is a wagon. BaB introduced LOS rules that put spotting down to less than 10 hexes and their hexes are smaller than HPS. Their LOS is also highly variable depending on Unit abilities as well as atmospheric conditions. They also included s...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Fri Oct 14, 2016 10:13 am 

Replies: 13
Views: 8898


Lots of interesting points here. 70 hexes is exactly five miles in the game scale, and I agree it is an unrealistic distance for getting consistent sightings of the enemy, but there are instances of units being sighted at such distance. The outpost on Clark's Mtn, at the beginning of Overland, not ...

 Forum: Mason Dixon Tavern   Topic: This Business About Cavalry . . .

Posted: Thu Oct 13, 2016 9:10 am 

Replies: 13
Views: 8898


Because HPS games are based on the activity that can take place over 20 minutes it will have some problems handling units like cavalry which had faster movement and actions than the time interval can simulate. So HPS rules are always a compromise. It also depends on which rule set you are using, Tur...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Sat Sep 24, 2016 9:26 am 

Replies: 34
Views: 24531


About your game: I am interested, but I have no time to contribute. And therein lies the problem. Going open source and letting anyone interested contribute by developing scenarios, graphics, discussion, testing, etc. only works if enough people are interested to spread the work load so only one or...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Tue Sep 20, 2016 3:01 pm 

Replies: 34
Views: 24531


And, that is also an indicator of the problem. This forum probably represents most of the people interested in PBEM Civil War games. I hope it musters more than 200. At one time it probably had over one thousand. That is why I posted here. To see how much interest would be shown. A half dozen people...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Mon Sep 19, 2016 9:46 am 

Replies: 34
Views: 24531


And, that is part of the problem. A Web Site with videos, screen shots, forums, etc. require something like a GoDaddy hosting plan and someone to set it up and administer it. I had set up such a web site but it was rapidly taking up all the time I had for the project and it wasn't even online yet. M...

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Sun Sep 18, 2016 9:42 am 

Replies: 34
Views: 24531


No. I am not seeing enough interest out there to justify spending any time on it. I may work on it some next year if I don't have anything more interesting to do.

 Forum: Mason Dixon Tavern   Topic: Open Source User Developed Game

Posted: Sat Sep 17, 2016 9:19 am 

Replies: 34
Views: 24531


Yes, but Napoleonic small unit tactics need a quite different emphasis. I am not enough of a Napoleonic expert to do that but I am enough of one to know how poorly games simulate that period. The game is capable of putting units into a variety of column, line and mixed formations but appropriate tac...
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