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 Forum: Mason Dixon Tavern   Topic: Strategic Command Civil War

Posted: Thu Jul 21, 2022 1:50 pm 

Replies: 8
Views: 8001


Strategic Command: American Civil War is a faster paced and more simplified rendering of playing the entire Civil War. It has a much simpler production system. Victory is based off of "Fighting Spirit" which is their name for National Morale. Likewise, its supply system is handled based on...

 Forum: Mason Dixon Tavern   Topic: Problems with the isolation optional rule

Posted: Wed Jul 13, 2022 12:04 pm 

Replies: 15
Views: 15013


The rule is rather clunky, but its main purpose is to stop people from doing things that commanders in the Civil War would never do. Detaching units to wonder around the map unsupported. Isolation gives the enemy a means to cheaply kill such units. Also doing unsupported penetrations of a line. With...

 Forum: Mason Dixon Tavern   Topic: Grand Tactician - THE CIVIL WAR (1861-1865) A REAL TIME CIVI

Posted: Tue Sep 01, 2020 8:57 am 

Replies: 18
Views: 21659


I got it just to see how well it works. Haven't done the Strategic play since it still has a lot of bugs that might stop it. The Tactical game is fun but they make the AI competitive by having it do most of the play. You have limited control over your troops. And, for some reason no control over you...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #33

Posted: Fri May 29, 2020 11:26 am 

Replies: 3
Views: 4641


I don't particularly care for the change that hides the VP value. It only means anything the first time you play the scenario. After that it is just a penalty for a new player. That said, remember VP hexes only apply at the end of the game unless they are the type that accumulates per turn or are ex...

 Forum: Mason Dixon Tavern   Topic: Standa Viewing Ranges..Man, Officer on Horse and Binoculars?

Posted: Fri May 15, 2020 1:39 pm 

Replies: 9
Views: 10857


Keep in mind at the time of the Civil War land was not as neatly trimmed. Crops or weeds were in the way cutting of half the view easily. The land was also not flat. Sometime go on War of Rights if you have access and look around. You can't see much of anything. And, that is before the smoke starts....

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #26

Posted: Mon May 11, 2020 9:48 am 

Replies: 1
Views: 3211


Also, never play Turn Based without the separate Melee option on or you will find out about Blitzkrieg. :)
Likewise, never leave units completing a line that are to weak to stand up to fire. It is still possible to shoot a hole into someones line and Blitzkrieg.

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #21

Posted: Mon May 11, 2020 9:44 am 

Replies: 11
Views: 11713


Skirmishers are very difficult to simulate in a war game. On one hand they are very flexible and can be very effective. But on the other hand, without radios they can't be effectively controlled. From the game point of view they become overpowered because the player has practically a "god"...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #21

Posted: Sun May 10, 2020 11:55 am 

Replies: 11
Views: 11713


Skirmishers are very difficult to simulate in a war game. On one hand they are very flexible and can be very effective. But on the other hand, without radios they can't be effectively controlled. From the game point of view they become overpowered because the player has practically a "god"...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #21

Posted: Sun May 10, 2020 11:50 am 

Replies: 11
Views: 11713


Gen. Whitehead, Does defensive fire during a melee target the attacking regiment stacked on top or is it random. I do not understand why Tiller never designated the units as one in the front line and one supporting. I agree. With the system the game uses firing should affect the stack if the stack ...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #9

Posted: Wed May 06, 2020 11:47 am 

Replies: 1
Views: 3847


I have found the benefit of having a leader in the stack is usually not enough to justify the risk of losing that leader. Unless it is a really lousy leader and the replacement is just as good or better. Also, remember when you lose your brigade leader there is no one to trigger your brigade to rally.

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #12

Posted: Wed May 06, 2020 11:44 am 

Replies: 4
Views: 5883


Also, the every other hex line allows your to put more men into each stack. Sometimes you can make the hex just about unbeatable (900-1000 men) by melee. While the same force in continuous line would be weak enough in each hex for the enemy to break your line with melees.

 Forum: Mason Dixon Tavern   Topic: Civil War Game Engine - Volunteers Needed

Posted: Wed May 06, 2020 11:32 am 

Replies: 23
Views: 26782


This will probably be the last major update to the game until I see some feedback so I know what direction to go in. This isn't really a version change but the full Download now contains the Map Editor so if someone wants to they can create their own battles and scenarios. There is a short instructi...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #21

Posted: Wed May 06, 2020 11:25 am 

Replies: 11
Views: 11713


I am pretty sure that when you commit a stack to the melee the defender immediately fires so you know which units are still able to melee. As long as you have more units available, which usually requires two hexes if you are going for maximum force, you can bring additional units in until you have t...

 Forum: Mason Dixon Tavern   Topic: Ramblings of an Old Man #1

Posted: Mon Apr 20, 2020 11:03 am 

Replies: 7
Views: 7757


Things learned from Braxton Bragg:

#1 If you are winning it's a enemy trick leading you into disaster, retreat immediately.

 Forum: Mason Dixon Tavern   Topic: Civil War Game Engine - Volunteers Needed

Posted: Sun Apr 05, 2020 11:21 am 

Replies: 23
Views: 26782


ill help in anyway i can. Go over to the web site (http://www.civilwarengine.com) and register then download the game (password "CivilWar"). Try it. See if how well it works. There are Forums on the web site to post comments, observations, problems, ect. The game is in a very early Alpha ...
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