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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Thu Sep 08, 2005 10:28 am
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Replies: 76 Views: 93391
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Ohhhh, Gen. Simms needs tactical advice, no problem.[^] General the best way to attack a fortified line is to move your troops adjacent by backing into the hexes. This allows your troops to know which way to run so they won't get confused. Artillery should be handled just like the game AI does, atta... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Wed Sep 07, 2005 9:33 am
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Replies: 76 Views: 93391
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by gcollins</i> <br />I'm glad to see that there has been some response to this topic. But another thing just occured to me. We have discussed the "weakness" of artillery... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Wed Sep 07, 2005 1:11 am
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Replies: 76 Views: 93391
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"What I object to is having to cross a linear obstacle (bridge, defile, exitng the woods by road) and losing 3/4 of your turn because you can't then ploy into line." True but no real cure as long as the game engine reduces things down to a simplistic you are in line or road column choice. Using Turn... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Tue Sep 06, 2005 2:52 pm
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Replies: 76 Views: 93391
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i> <br />I do not like multi-phase only because of when you can change formation. Having to do it up front is a crock, with no logical explanation. Change tha... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Tue Sep 06, 2005 4:34 am
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Replies: 76 Views: 93391
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I haven't played the HPS Napoleonics enough to be certain but I suspect there are two reason for Turn based working for Nappy games and not ACW. The troops are armed with muskets that only have a two hex range so most Auto Defense Fire will occur and close range. And Napoleonic artillery is more eff... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Tue Sep 06, 2005 1:02 am
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Replies: 76 Views: 93391
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Banger</i> <br />Another thing that frustrates defenders is the ADF only fires one regiment at a time while the attacker can fire multiple units at once and get credit... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Mon Sep 05, 2005 11:16 am
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Replies: 76 Views: 93391
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I think overal the HPS system (phased based [:)]) improved the defender side relative to the older Battleground system. Changes to melee, zoc, and isolation rules made defense a little easier. The fatigue changes favored the winner (not necessarially the attacker) which I generally agree with. Battl... |
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Forum: Mason Dixon Tavern Topic: Getting Frustrated with HPS tactics |
KWhitehead |
Posted: Sun Sep 04, 2005 1:17 pm
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Replies: 76 Views: 93391
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Judging from Gen. Collins description I am guessing you played Turn based (player's phase contains movement, fire and melee). This is badly flawed and heavily favors the attacker. However, if you set all options on and play in Phased mode (same as Battleground) the HPS system probably shifts things ... |
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Forum: Mason Dixon Tavern Topic: Exit Hexes |
KWhitehead |
Posted: Tue Aug 30, 2005 1:14 am
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Replies: 7 Views: 8433
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So far I have only played two Campaign Gettysburg scenarios that included exit hexes, Winchester and one of the Rappahannock scenarios. In these you are awarded VP's for exiting units off your sides exit hexes. The amount of VP's earned is the same as the award for casualties of that type unit. This... |
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Forum: Mason Dixon Tavern Topic: house rules |
KWhitehead |
Posted: Fri Aug 26, 2005 11:43 am
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Replies: 19 Views: 25108
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The best way is to have two formations, road column that has road movement rate and attack column that can cross bridges, enter towns and melee but has no special movement ability other than that. Attack column should probably suffer a more severe fire penality due to its density which is probably c... |
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Forum: Mason Dixon Tavern Topic: Fight the War Thread - Take II |
KWhitehead |
Posted: Thu Aug 25, 2005 11:07 am
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Replies: 61 Views: 52448
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I think there is an error in the query. The 13th LEFT JOIN after 5th INNER JOIN should have been a RIGHT JOIN.[:D][:D][:D] Also you completely missed the part where you check to see if the CSA army is the ANV and immediately elliminate the Yankee army.[^] BG. Kennon Whitehead Chatham Grays III Corps... |
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Forum: Mason Dixon Tavern Topic: Melees ... Melees ... Melees |
KWhitehead |
Posted: Thu Aug 25, 2005 10:57 am
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Replies: 34 Views: 36756
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Before you go to a lot of trouble changing underlying parameters of the games you should be sure you aren't creating a new unreality to replace your preceived one. As Alan states melee represents a whole lot more than a bayonet charge. It represents everything that happens when an attacker doesn't l... |
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Forum: Mason Dixon Tavern Topic: Stuart and Seven Pines |
KWhitehead |
Posted: Tue Aug 23, 2005 3:22 am
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Replies: 10 Views: 10806
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In Thomas's biography of Stuart, "Bold Dragoon", Seven Pines gets a single paragrahpy. He states that since the wooded ground prevented massed cavalry action the cavalry was not used. Stuart apparently attached himself to Longstreet and had no cavalry under his command. BG. Kennon Whitehead Chatham ... |
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Forum: Mason Dixon Tavern Topic: 1st HACW - Reports |
KWhitehead |
Posted: Tue Aug 23, 2005 2:16 am
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Replies: 194 Views: 187004
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First Manassas CSA Battlefield Report 4 PM, July 21, 1861 The battle for Richardson's position on the Union left continued until 1 PM when after over two hours of fighting on the small hill top the Union line colapsed with mass surrenders. This is probably the longest continuous battle for this flan... |
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Forum: Mason Dixon Tavern Topic: Night Combat vs Night Reconnaissance |
KWhitehead |
Posted: Fri Aug 19, 2005 1:28 am
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Replies: 15 Views: 18745
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The HPS games starting with Campaign Gettysburg definitely made night movement justified by their large maps. The Talonsoft battles generally occurred on confined fields where "no man's land" was probably covered by skirmishers and scouts. HPS did introduce a 200 fatigue penalty for night melee and ... |
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