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 Forum: Mason Dixon Tavern   Topic: Campaign endings

Posted: Wed Feb 23, 2005 3:28 pm 

Replies: 10
Views: 6085


Don't put to much weight to the "Don't Quit" idea. Every scenario I have played in Campaign Gettysburg has been ended by a termination bit. Mostly because of how long some of the scenarios are. Once one side decides there is nothing to gain by fighting and wants to withdraw they usually end it with ...

 Forum: Old Opponent finder   Topic: HPS Campaign Gettysburg

Posted: Wed Feb 23, 2005 10:03 am 

Replies: 2
Views: 1721


I am still looking for someone to take on the whole campaign.

I did start a mirror match with Tony for the Battle of Gettysburg but that will be about all the Gettysburg battles I can stand[:p].

Col. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Old Opponent finder   Topic: HPS Campaign Gettysburg

 Post subject: HPS Campaign Gettysburg
Posted: Tue Feb 22, 2005 4:15 am 

Replies: 2
Views: 1721


Finally got my new hard drive reloaded and ready to get two more games of the Gettysburg Campaign going preferrably one as Reb and one as Yank. Doesn't need to be against same person, I am just curious as to what the other side is seeing in this game. I do prefer someone that can turn around 2-3 tur...

 Forum: Mason Dixon Tavern   Topic: A Call For A Change In The Isolation Rule

Posted: Tue Feb 22, 2005 4:03 am 

Replies: 17
Views: 10379


I think as implemented in HPS it is a bit to severe but it is also required to keep people from using tactics that couldn't be used in the Civil War. A Corps always tried to maintain contact with the troops on the left and right to prevent "isolation". If you fail to cover your flanks then you shoul...

 Forum: Mason Dixon Tavern   Topic: *** NEW *** Battleground System

Posted: Sat Feb 19, 2005 9:59 am 

Replies: 20
Views: 12222


Actually the ammo question is very complex and the main problem with Battleground and to a lesser degree HPS is their overly simplistic modeling of it. I don't think they should have limited ammo supply if they weren't going to also give the player control over its expenditure. At best the player ha...

 Forum: Mason Dixon Tavern   Topic: *** NEW *** Battleground System

Posted: Fri Feb 18, 2005 2:33 am 

Replies: 20
Views: 12222


I agree, small arms ammo is way to low in both systems. Running out of small arms ammo should be a localized event forcing the unit to fall back or wait for wagons to catch up. I don't remember any battle being affected by completely running out of ammo for the whole army. It is particularly bad in ...

 Forum: Mason Dixon Tavern   Topic: training

Posted: Fri Feb 18, 2005 2:18 am 

Replies: 12
Views: 6582


Yankees need a lot more training otherwise they don't know their left foot from the right and tend to march in circles[:D]. Be sure and get a password to Southern Raiders forum where we discuss the finer points of kicking Yankee butts and take a look at the CSA War College at http://wc.kwhitehead.co...

 Forum: Mason Dixon Tavern   Topic: *** NEW *** Battleground System

Posted: Wed Feb 16, 2005 2:29 pm 

Replies: 20
Views: 12222


If I am following the affects of using the l2.5 unit of loss correctly, I would expect two side affects. One an increase in rate of fatigue of units and two an increase of ammo consumption. Have you addressed these in any way? Such as, increasing fatigue recovery rates? This could have some interest...

 Forum: Mason Dixon Tavern   Topic: HPS Range Question

Posted: Wed Feb 16, 2005 2:22 am 

Replies: 2
Views: 2518


Battleground games step down at each range that it changes. If a gun table is 5/4 then 10/3, the gun will fire at 4 for hex ranges 5-9 then step down at 10 hex range. I believe (I say this because I checked it on Corinth a long time back and may be remembering wrong) that HPS engine interpolates. Fo...

 Forum: Mason Dixon Tavern   Topic: HPS ACW games

Posted: Sun Feb 13, 2005 2:48 pm 

Replies: 41
Views: 21539


Actually the differences between artillery in Corinth and Gettysburg are very slight. I checked only two type of guns the N (Napoleon) and T (Parrot) but they are the predominant types. The main difference is on Version 103 of Corinth that lowered the N's close range factors. Here are the main chang...

 Forum: Mason Dixon Tavern   Topic: Gettysburg Unit Graphics

Posted: Thu Feb 10, 2005 10:27 am 

Replies: 8
Views: 5300


I have added a section to my "War College" site for Campaign Gettysburg (this is open to all section) with down loads for the versions of the graphics I personally like and have tested. I also have links to the sites I have found providing graphics for CG. If any one knows of more let me know and I ...

 Forum: Mason Dixon Tavern   Topic: HPS ACW games

Posted: Wed Feb 09, 2005 11:55 am 

Replies: 41
Views: 21539


For those that hate it[:(!], it came in version 1.02 along with the much loved[xx(] locking of OOB and MAP files: -------------------------------------------------------------------- Changes for Campaign Corinth 1.02 - Added feature that routing units will disrupt units in hexes that the routing uni...

 Forum: Mason Dixon Tavern   Topic: Bragg....incompetent?

Posted: Fri Feb 04, 2005 2:36 pm 

Replies: 15
Views: 8821


I don't think having Lee's subordinates would have helped him. He had Longstreet and Longstreet was a ring leader in the group trying to remove him. All of which lead to one his more stupid decissions. When Longstreet came up with the half baked plan to take Knoxville and then return to Chattanooga ...

 Forum: Mason Dixon Tavern   Topic: Mad Minute Games Bull Run

Posted: Sun Jan 30, 2005 2:53 am 

Replies: 25
Views: 17430


Unforunately, my adapter is a bit older, GeForce3 Ti200. Right now I am running version 66.93 of Nvidia drivers. This one was selected by trial and error to work with WoW Online. Since it takes a couple of days of trials to verify a new driver I haven't just jumped in there to see what might work[:D...

 Forum: Mason Dixon Tavern   Topic: Mad Minute Games Bull Run

Posted: Sat Jan 29, 2005 3:22 pm 

Replies: 25
Views: 17430


Unfortunately, it is probably a combination problem with my old 64MB video board, DX9 and Nvidia Drivers. When I say flicker I mean the whole screen turns white of a few seconds then the display returns for maybe a second then repeats until you have a headache[xx(]. And that is the low setting. I wi...
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