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 Forum: Mason Dixon Tavern   Topic: Gettysburg River Fords & Supply Lines

Posted: Mon Nov 19, 2018 1:27 pm 

Replies: 30
Views: 38178


Ok, I can confirm that supply can't be traced across hex 97,186. What is happening if a unit crosses that ford to the other side is that it traces supply to the ford at 117,227 which is why you can't isolate it unless you block the area between the canal and Potomac. Blocking both above the unit and...

 Forum: Mason Dixon Tavern   Topic: Gettysburg River Fords & Supply Lines

Posted: Sun Nov 18, 2018 11:38 am 

Replies: 30
Views: 38178


Yes, Gen Whitehead, that was the first thing that I thought also. Since it was a custom scenario maybe the ford hex was improperly input into just this scenario. Therefore I ran tests on regular scenarios straight off the game engine. I found the same results in a couple of Gettysburg tests. That i...

 Forum: Mason Dixon Tavern   Topic: Gettysburg River Fords & Supply Lines

Posted: Thu Nov 15, 2018 5:04 pm 

Replies: 30
Views: 38178


If I am interpreting the original post correctly, it is a "Custom" scenario not one of the ones that come with the game. It may not have been defined correctly in the scenario editor. Need to open the file in the editor and take a look at the hex in question to see if both sides of the hex...

 Forum: Mason Dixon Tavern   Topic: Gettysburg River Fords & Supply Lines

Posted: Wed Nov 14, 2018 3:06 pm 

Replies: 30
Views: 38178


The Isolation rule is there mostly to punish people who run unsupported units all over the map. Sometimes units end up isolated that probably shouldn't but it should be rare if the player properly supports his units. Isolation represents troops surrendering when cut off from the rest of the army. Hi...

 Forum: Mason Dixon Tavern   Topic: Forge of Freedom / Brother against Brother...games any good?

Posted: Wed Nov 07, 2018 3:42 pm 

Replies: 4
Views: 7370


Brother Against Brother: Drawing of the Sword is probably the best tactical PBEM game on the Civil War published and also the deadest. Not enough people were interested and purchased the game to keep it supported. With only First Manassas plus a few small Western battles there just wasn't enough mat...

 Forum: Wargame Design Studio (WDS)   Topic: Battle of Murfreesboro Historic

Posted: Sun Sep 02, 2018 11:29 am 

Replies: 5
Views: 7900


The Rebel side has a boat load of problems in this scenario. The obvious one is the Union right while fixed initially so you can get in the first blow, is easily reinforced. Sometimes, at least when they first play it, the Union player fails to realize he needs to send major reinforcements to the ri...

 Forum: Wargame Design Studio (WDS)   Topic: Battle of Murfreesboro Historic

Posted: Thu Aug 30, 2018 3:25 pm 

Replies: 5
Views: 7900


Well Mark went down to inglorious defeat by noon of the first day with the Union already at Major Victory level. Mostly confirming my initial opinion that the historic scenario overwhelmingly favors the Union. Anyone else feeling lucky and thinks they have a strategy that will give the Rebel a chanc...

 Forum: Mason Dixon Tavern   Topic: Fire result and AI action boxes

Posted: Wed Aug 22, 2018 3:47 pm 

Replies: 2
Views: 4534


Check your "Settings" menu. If "On Map Results" isn't checked then it gives the pop up detail dialog.

 Forum: Mason Dixon Tavern   Topic: secondary shrapnel

 Post subject: Re: secondary shrapnel
Posted: Sat Aug 18, 2018 3:00 pm 

Replies: 3
Views: 6222


Solid shot was not quite as effective during the CW as compared to Napoleonic battles which used the tactic of firing solid shot in front of the infantry so it would spray up rocks, etc. and also bounce through the formation. The first effect, secondary shrapnel, was undone by the terrain. European ...

 Forum: Mason Dixon Tavern   Topic: Gettysburg problem

 Post subject: Re: Gettysburg problem
Posted: Mon Aug 13, 2018 11:43 am 

Replies: 6
Views: 8267


Campaigns don't really have scenarios just starting points which they call "Situations". The sequence should look like this if you are starting a "New" campaign: Start Campaign Gettysburg. Should open a dialog box with two choices: Start New Campaign Continue Old Campaign Click o...

 Forum: Wargame Design Studio (WDS)   Topic: Battle of Murfreesboro Historic

Posted: Thu Aug 09, 2018 10:57 am 

Replies: 5
Views: 7900


I am trying to determine if the battle is winnable for the Rebel player. So I wanted to try this scenario as the Union side to see if I could find any weakness to exploit. But I need an opponent to play the CSA side that has time to quickly run through this battle. It is a three day battle but I sus...

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Thu Aug 09, 2018 10:52 am 

Replies: 35
Views: 53466


The reason for the lack of a password for campaigns is passwords would not allow causalities, etc to carry over to the next scenario. And the carry over is one of the important aspects of the campaigns. It would still be helpful to have a password for the player to start his turn of the game withou...

 Forum: Mason Dixon Tavern   Topic: Shelby Foote and Ulysses S. Grant

Posted: Thu Aug 09, 2018 10:45 am 

Replies: 9
Views: 14240


I haven't seen anything quoting Grant at the time of the battles as making such public statements but he probably did in his reports and later memoirs. But in the cases mentioned he was probably right and it is a good generals responsibility to identify why a failure occurred and hopefully taking st...

 Forum: Mason Dixon Tavern   Topic: Gettysburg problem

 Post subject: Re: Gettysburg problem
Posted: Tue Aug 07, 2018 2:54 pm 

Replies: 6
Views: 8267


If you are referring to the game scenarios that are only run while doing a Campaign game, they don't show up on the Battle scenario selection because they are in a different folder on the computer. It's a sub folder called "Campaign" but the scenarios are not identified other than by numbe...

 Forum: Mason Dixon Tavern   Topic: Monster Overland Campaign Ends with Evacuation of Richmond

Posted: Fri Aug 03, 2018 11:07 am 

Replies: 24
Views: 29306


One can do multi day scenarios. Multi month scenarios are a stretch for the game engine. The game just doesn't have limits on what you can do that a real army does. An army can fight for a few days non stop but at some point it had to stop and make an extended rest or all its horses and mules would ...
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