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 Forum: Mason Dixon Tavern   Topic: Monster Overland Campaign Ends with Evacuation of Richmond

Posted: Thu Aug 02, 2018 11:56 am 

Replies: 24
Views: 29309


I think the "monster" overland scenario is mostly an experiment not meant to be taken to seriously. The JT games are designed to handle 1-3 day battles. They don't include the things needed to reflect a campaign length scenario. They have no logistical elements that would make retreating t...

 Forum: Mason Dixon Tavern   Topic: Monster Overland Campaign Ends with Evacuation of Richmond

Posted: Wed Aug 01, 2018 12:08 pm 

Replies: 24
Views: 29309


Grant didn't take Richmond in the 64 Overland Campaign for a lot of reasons. Some his own fault or that of his subordinate generals. Grant didn't know how to use cavalry which odd because his Vicksburg Campaign was a success because of how he handled his cavalry. Meade was to defensive minded to bea...

 Forum: Mason Dixon Tavern   Topic: Monster Overland Campaign Ends with Evacuation of Richmond

Posted: Tue Jul 31, 2018 5:15 pm 

Replies: 24
Views: 29309


If I am the Union side the "path" it follows depends on how fast the Rebs can run south. :lol: It has been a while since I played it but my general impression was that the Union side had to high a morale. While they probably did start out that way they quickly deteriorated as the three yea...

 Forum: Mason Dixon Tavern   Topic: New PDT movement values?

Posted: Thu Jun 14, 2018 10:24 am 

Replies: 5
Views: 7734


The PDT is used to "fix" a lot of things within a scenario or campaign so probably isn't that good of an idea to view the PDT as one size fits all. Weapons and tactics shifted throughout the war as the troops and officers became better trained on how to use them and what their limitation a...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Sun Jun 03, 2018 2:36 pm 

Replies: 30
Views: 38113


AI is a major concern. Not because players are using it as an opponent... Fwiw, that actually is the reason it is a major concern. If its a major concern then the game is screwed. :wink: I doubt anyone will be able to program an AI for a game that has hundreds of units operating across thousands of...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Thu May 31, 2018 3:38 pm 

Replies: 30
Views: 38113


AI is a major concern. Not because player's are using it as an opponent but because you have to use the AI's fire logic to eliminate having to have an extra mail round to resolve defensive fire in phased play. For Turn play you have no choice by to use the AI to handle defensive fire. It is a partic...

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Tue May 29, 2018 2:54 pm 

Replies: 30
Views: 38113


You have to be careful giving units long ranges just because their weapons could fire that far. Unless you are going to play all games with manual control of both offensive and defensive fire you are going to have the AI run you out of ammo. Ranges should reflect weapon use doctrine as well as poten...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Sun Apr 15, 2018 10:08 am 

Replies: 34
Views: 54455


Interesting tactical guide to the Burnside's Bridge scenario in War of Rights. https://gameplay.tips/guides/1782-war-of-rights.html Note the two pictures showing each sides view of the bridge. One thing WoR has brought home to me is how difficult it is to even see the enemy at ranges over 100 yards....

 Forum: Mason Dixon Tavern   Topic: New PDT weapon values.

 Post subject: Re: New PDT weapon values.
Posted: Sun Apr 15, 2018 9:40 am 

Replies: 30
Views: 38113


"Effective" range of most field pieces was probably very short. If you consider they are on wheels in uneven fields with probably soft soil under them, there is no way that a shot could be repeated accurately. At 500 yards most targets, men and guns, represent something of about 6 foot ver...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Apr 11, 2018 11:25 am 

Replies: 81
Views: 91848


I am surprised at the Union lacking artillery ammo. Usually they have enough not to have to worry. Which may be what got him. Didn't realize soon enough how limiting it was. Main thing needed on artillery ammo use is better AI selections than minimum, random, and fire at everything. I would like to...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Wed Apr 04, 2018 11:36 am 

Replies: 81
Views: 91848


Having dual commentary with an independent one is a fun way to present an AAR but is time consuming. I did some in the past where each side posted a commentary on their turn but delayed it about 1 or 2 hours so they wouldn't give away anything to the enemy. Having a third person to collect the comme...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Mon Mar 26, 2018 12:14 pm 

Replies: 34
Views: 54455


They just released their first Skirmish based on Harpers Ferry. It will need some balancing since the Yanks pretty quickly figured out all they needed to do was beat the Rebs to the exit points on the pontoon and railroad bridges then it became Fredericksburg in reverse. This is a "what if"...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Fri Mar 23, 2018 12:53 pm 

Replies: 34
Views: 54455


They have posted their planned schedule (copy below) but not when Closed Beta will start although it looks like maybe by summer. We are still in Closed Alpha Phase 2. Tentative roadmap of War of Rights (From Kickstarter) War of Rights Kickstarter: https://www.kickstarter.com/projects.../war-of-right...

 Forum: Mason Dixon Tavern   Topic: Routing unit captures officer ??

Posted: Mon Mar 19, 2018 11:31 am 

Replies: 9
Views: 12344


That a routing unit captures leaders & supply sounds acceptable but that it can capture artillery doesn't make sense, at best if the artillery was limbered and so not ready for combat. More worrying is that routing units not only ignore ZOCs but also enemy units. What is the sense of encircling...

 Forum: Mason Dixon Tavern   Topic: Routing unit captures officer ??

Posted: Fri Mar 16, 2018 3:33 pm 

Replies: 9
Views: 12344


They shouldn't be able to retreat through enemy units.
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