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 Forum: Mason Dixon Tavern   Topic: AI melee bug in Antietam?

 Post subject: AI melee bug in Antietam?
Posted: Mon May 10, 2010 5:49 pm 

Replies: 0
Views: 1456


In Antietam, when playing against the AI with manual defensive fire checked, the AI will melee in the melee phase with no results and no disruption to either side. Playing with turns instead of phases works fine. Corinth does not seem to have this bug. Anyone else notice this? Lt. Simonitch 1st Brig...

 Forum: Old Opponent finder   Topic: Looking for a Reb to play Corinth-Closed

Posted: Mon May 03, 2010 1:45 am 

Replies: 2
Views: 2206


Colonel Strickler,
I had received another courier prior to seeing your post and am awaiting acceptance of that engagement. Thank you sir, for your response.

Lt. Simonitch
1st Brigade, 2nd Division
VI Corps, AoS

 Forum: Mason Dixon Tavern   Topic: Brett Schulte's add-on scenarios

Posted: Sat May 01, 2010 1:59 pm 

Replies: 2
Views: 1859


Thank you Sir.

Lt. Simonitch
1st Brigade, 2nd Division
VI Corps, AoS

 Forum: Old Opponent finder   Topic: Looking for a Reb to play Corinth-Closed

Posted: Sat May 01, 2010 1:26 pm 

Replies: 2
Views: 2206


Ready for a challenge after too long a time. I can reply 3-4 times a week, maybe more. I only have Corinth, but I'm willing to play any scenario in the game.

1st Lt. Simonitch
1st Brigade, 2nd Division
VI Corps, AoS

 Forum: Mason Dixon Tavern   Topic: Brett Schulte's add-on scenarios

Posted: Sat May 01, 2010 12:55 pm 

Replies: 2
Views: 1859


The scenarios on Mr. Schulte's page don't seem to work with Corinth 1.09, is that the case?

If so, does anyone know what it would take to make them compatable with 1.09?

1st Lt. Simonitch
VI. Corps, AoS

 Forum: Mason Dixon Tavern   Topic: Composite Graphic Mod

Posted: Wed Apr 28, 2010 2:45 pm 

Replies: 8
Views: 4487


I usually play with bases on when it's time to plan the next move.[:)]
Image

1st Lt. Simonitch
VI. Corps, AoS

 Forum: Mason Dixon Tavern   Topic: Composite Graphic Mod

Posted: Wed Apr 28, 2010 9:37 am 

Replies: 8
Views: 4487


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jefferson H. Davis</i> <br />How the heck dod you insert that screenshot....I have not been able to figure out how? BG Hank Smith Army of Georgia Smith's Corp Commandi...

 Forum: Mason Dixon Tavern   Topic: Composite Graphic Mod

Posted: Wed Apr 28, 2010 4:52 am 

Replies: 8
Views: 4487


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i> <br />A bit grainy on my end but not bad! [8D]<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> Yes, a matter of taste I sup...

 Forum: Mason Dixon Tavern   Topic: Composite Graphic Mod

 Post subject: Composite Graphic Mod
Posted: Wed Apr 28, 2010 3:16 am 

Replies: 8
Views: 4487


I've compiled together a mod from other's work and added some terrain textures, and resized the cannon and wagons for the Corinth Campaign which is the only HPS game I currently own. Question: will these mods easily transfer to the other HPS CW games? Lt. Simonitch VI. Corps, AoS http://img442.image...

 Forum: Mason Dixon Tavern   Topic: What happened to our history?

Posted: Tue Nov 03, 2009 9:48 am 

Replies: 14
Views: 6134


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i> <br /> Well, here is one of the things I had lately been looking for ... http://home.arcor.de/dierk_walter/Temp/bgodd1.gif http://home.arcor.de/dierk_w...

 Forum: Mason Dixon Tavern   Topic: What happened to our history?

Posted: Mon Nov 02, 2009 12:22 pm 

Replies: 14
Views: 6134


+1

I would be very helpful to a noob like me if I can reach back a few years into this forum.

Richard Simonitch Cadet, Union Military Academy

 Forum: Mason Dixon Tavern   Topic: TS Shiloh indirect fire in the ships

Posted: Mon Oct 26, 2009 3:02 am 

Replies: 4
Views: 3185


For the Matrix (and probably the TS 32 bit versions): Holding 'CTRL' while firing the gunboat will allow you to fire the gunboat any hex within range. If there is no LOS then there is a chance that the fire will drift. Here's what I'm fairly certain of: Line 176 in the PDT file sets the probability ...
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