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 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Mon Jan 29, 2018 11:44 am 

Replies: 38
Views: 9316


Turn 19 of 156. The 11th Corps is getting settled in and about a half dozen breastworks were completed. CSA troops are spotted advancing down Black Horse Tavern Road toward the Peach Orchard. As an aside, I wonder what variety of peaches the farmers were able to grow so far north. Peaches aren't kno...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sun Jan 28, 2018 7:16 pm 

Replies: 38
Views: 9316


It's turn 17 of 156, or July 1 1863 at 1220. Here's an end of turn image of the fortress: https://i.imgur.com/cYQY75T.png All units have been released and Cutler's last regiment arrives. Hmm, I'm getting concerned that CSA artillery was seen at Black Horse Tavern. Calef's battery will head toward th...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sun Jan 28, 2018 4:53 pm 

Replies: 38
Views: 9316


Turn 16 of 156; it's Noon on day 1. I Corps is mostly in position - Cutler still has a regiment off map and Stannard of Doubleday's Division is off map. The CSA looks like a couple of brigades stopped for a drink at the Black Horse Tavern on the unnamed road between Hagerstown Road and the Peach Orc...

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sun Jan 28, 2018 10:08 am 

Replies: 81
Views: 19597


You Rebs are some sneaky fellows :)

How fatigued will your troops get if you plan to move them overnight? Will you have time for some hardtack and coffee to rest before the assault?

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sun Jan 28, 2018 10:01 am 

Replies: 38
Views: 9316


Turn 15 of 156 saw the cavalry get shot up then rout (thankfully) towards Gettysburg. I've been trying to make lemonade out of re-enacting the Charge of the Light Brigade, and it may be that Mark will be more cautious in his advance. I don't know if he realizes it was a mistake, or if he thinks I'm ...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sat Jan 27, 2018 9:03 pm 

Replies: 38
Views: 9316


Well, it only took until turn 14 of 156 for me to make my first stupid mistake. I had one of Devin's nice cavalry regiments hidden in a dale, and an opportunity to get some artillery presented itself. My troopers charged the guns, forgetting to check and see if there was a 500 man infantry regiment ...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sat Jan 27, 2018 4:43 pm 

Replies: 38
Views: 9316


It's turn 13 of 156; still not exciting, but it's getting there. Here's an image:

Image

Devin's vidette didn't get away unscathed, a couple of big cavalry regiments attacked as they were running away. We see even more Rebs on Bendersville Road.

 Forum: Mason Dixon Tavern   Topic: AAR Peninsula Campaign: Day 2&3 (CSA Wayne)

Posted: Sat Jan 27, 2018 6:17 am 

Replies: 81
Views: 19597


Good early morning Chris. Did the Union cavalry move at full speed or at one hex at a time (skirmisher movement) into Winder? In the Southern Area, those 3 supply wagons look like they're full of useful stuff.

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Sat Jan 27, 2018 6:09 am 

Replies: 38
Views: 9316


It's turn 12 of 156. I'll post an image when it gets exciting. The forces are building toward a clash - the Union was outflanked at Seminary Ridge by the CSA from Oak Ridge - so the artillery scooted as planned then the cavalry followed. I don't want them to get swallowed up and the infantry will be...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Fri Jan 26, 2018 7:04 pm 

Replies: 38
Views: 9316


Kennon - thanks for reading. We are playing Turn-based (move / fire, then melee, then send turn). We are playing Gettysburg v 2.01 Historical 1 with fog of war, manual defensive fire off, and rout limiting off. We don't have any house rules (like no column attack). I think if I were to make a house ...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Fri Jan 26, 2018 8:05 am 

Replies: 38
Views: 9316


Turn 9 of 156. Gamble's troopers fall back toward Seminary Ridge. Wadsworth won't make it to Seminary Ridge in time, and even if he did, one division versus one Corps backed by artillery isn't a good match. I Corps will form on Cemetery Ridge. Speaking of Cemetery Ridge, I noticed that I misspelled ...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Thu Jan 25, 2018 8:52 pm 

Replies: 38
Views: 9316


Turn 8 of 156. Calef's Horse Artillery performed a 'shoot and scoot' - firing during the defense, then scooting to Seminary Ridge. I don't want to risk losing them. Gamble's troopers are still at the roadblock, and will probably scoot next turn.

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Thu Jan 25, 2018 6:35 pm 

Replies: 38
Views: 9316


It's turn 7 of 156. I'm going to go ahead and post a map, mostly to add a couple of road names: Hagerstown Road and the unnamed road roughly between Marsh Creek and Hagerstown Road at Herbst Farm now called Old Mill Road. Who knows if back then it was just called Mill Road. https://i.imgur.com/WPwL9...

 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Wed Jan 24, 2018 7:40 pm 

Replies: 38
Views: 9316


It's turn 6 of 156; I think I'll wait to post another map for another couple of turns. The CSA is slipping a brigade out on his right (Herr's Ridge - Gamble's detachment spotted them). Robinson arrived, so all of I Corps is on the map. It will take about 5 turns (almost two hours) for the leading el...

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Wed Jan 24, 2018 5:48 pm 

Replies: 35
Views: 14373


Christian - I could see how a defensive fire filter might work with a 'no fire', 'whites of their eyes' (fire only at effective range), or 'always fire'. I'd like to see a capability to replay the enemy turn video (maybe it exists and I don't know). Also, I'd like to be able to replay my starting sc...
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