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 Forum: Mason Dixon Tavern   Topic: Campaign Shenandoah

 Post subject: Re: Campaign Shenandoah
Posted: Wed Nov 20, 2019 10:50 pm 

Replies: 32
Views: 29882


Strange, because Screen Edge scrolling (and Scroll Bar scrolling) works fine for me. You mean to say that with the Artillery Dialog open, you can't zoom in or out? That's also strange, because it works here for me. Did you try using the mouse wheel to zoom in or out? You only see these glitches in C...

 Forum: Mason Dixon Tavern   Topic: Campaign Shenandoah

 Post subject: Re: Campaign Shenandoah
Posted: Wed Nov 20, 2019 2:40 pm 

Replies: 32
Views: 29882


If you are having scrolling issues with the Artillery Dialog open, try switching to one of the other Scrolling options: Settings > Scroll Bar Settings > Window Edge Settings > Screen Edge You should be able to do the switch even with the Artillery Dialog open. In Campaign Shenandoah, with the Artill...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW

 Post subject: Re: Extreme FOW
Posted: Sat Jun 22, 2019 9:27 am 

Replies: 6
Views: 6379


XXX unit strength is displayed whenever opposing units are in obstructed or entrenched hexes. Any hex that is not a ClearHex is considered obstructed. "obstructed" also takes into account visibility, which depends on spotting. (And although not accounted for explicitly, don't forget the im...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 4:27 pm 

Replies: 22
Views: 31723


:P :P :P

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 12:08 pm 

Replies: 22
Views: 31723


AFAIK, and apart from selecting/deselecting Extreme FOW, there is currently no flexibility to toggle this one narrow FOW feature ON or OFF. In other words, Extreme FOW is all or nothing. We can see about relaxing this in future. But for now, it is what it is. I don't foresee our doing another round ...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 10:35 am 

Replies: 22
Views: 31723


The new Objectives VP system is used in the Panzer Battles Battles of North Africa '41 game. The CWB implementation is quite similar to the PzB system. From the BoNA41 manual: http://pikt.org/pikt/jts/pzb/graphics/NewObjectivesVPSystemPzb1.jpg http://pikt.org/pikt/jts/pzb/graphics/NewObjectivesVPSys...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 10:13 am 

Replies: 22
Views: 31723


Wayne wrote:

Edit- Is there a way to mod this in the scenario editor or via the PDT files, or somewhere else?

No way to mod this. If you don't like, don't use the Extreme FOW optional rule.

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 10:05 am 

Replies: 22
Views: 31723


So the idea is that the second player is the defensive player, so the objectives are hidden from them, is this correct? Almost correct. The defensive player knows where the objectives are, but doesn't know how much each is worth to the other side. Not knowing what the other side thinks, it adds ten...

 Forum: WDS/JTS General Comments and Questions   Topic: Hidden VP Hex Values XFOW?

Posted: Sat Apr 06, 2019 9:15 am 

Replies: 22
Views: 31723


It is WAD. Under Extreme FOW, you don't know how valuable some objective hexes are to the other side. You can only guess what the enemy's intentions are.

Extreme FOW is, well, extreme.

If you don't like it, then don't play with the Extreme FOW optional rule.

 Forum: Mason Dixon Tavern   Topic: Battle of Bentonville-For Which Campaign Should It Go Under?

Posted: Sun Mar 24, 2019 2:39 pm 

Replies: 5
Views: 4762


Without my revealing too much, I can say: Don't worry about Bentonville etc. We got it covered. :wink:

 Forum: Mason Dixon Tavern   Topic: Upgraded Petersburg 2D Unit Graphics

Posted: Tue Nov 20, 2018 5:37 pm 

Replies: 5
Views: 4893


Great job! Offhand, I can't imagine why this wouldn't work as is in the other updated v3.0 games.

 Forum: Mason Dixon Tavern   Topic: Gettysburg River Fords & Supply Lines

Posted: Thu Nov 15, 2018 5:25 pm 

Replies: 30
Views: 24698


To be honest, we are in a code freeze right now. There will be no changes to the code -- bug fixes or any other changes -- until after the current round of 3.0 updates is finished. It is our intention that all 3.0 releases will be at the same coding standard. We will not be revisiting earlier 3.0 re...

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Sat Oct 20, 2018 7:17 am 

Replies: 11
Views: 8558


The "tail" (last 10 lines) of your error.log says: rober@B10Trto /cygdrive/c/Temp/Logs/Logs $ tail error.log 2018-10-08 11:25:23 cpp.exe: [ERROR ID 1000] (FileM.cpp, line 945, FileMenu::OldBattle()) Saves\$pen.bte file data read error 2018-10-08 13:04:25 cpp.exe: [ERROR ID 1000] (FileM.cpp...

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Fri Oct 19, 2018 3:59 pm 

Replies: 11
Views: 8558


Please upload your entire Saves folder as a ZIP file also.

 Forum: Mason Dixon Tavern   Topic: Peninsula Problem

 Post subject: Re: Peninsula Problem
Posted: Thu Oct 18, 2018 8:49 pm 

Replies: 11
Views: 8558


In the Logs folder, if you see an error.log, or somewhere within engine.log, they might provide a clue.
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