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 Forum: Mason Dixon Tavern   Topic: Next to come: Campaign Peninsula

Posted: Fri Mar 25, 2005 2:20 am 

Replies: 17
Views: 18192


But in a campaign how do we convience the Yankee player that he is out numbered 3:1[?][?][xx(][xx(][xx(]

Col. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Mason Dixon Tavern   Topic: Gingrich's Alternate Gettsyburg

Posted: Tue Mar 22, 2005 3:27 pm 

Replies: 8
Views: 8108


If you want a rather different view of why Lee did what he did I recommend reading "Lee's Real Plan at Gettysburg" by Troy D. Harman. It has been a while since I read it but I will try to summarize it. Harman's premise is that Lee recognized Cemetery Hill as the key to the battlefield and his attack...

 Forum: Mason Dixon Tavern   Topic: Rebs adopt phony constitution!

Posted: Mon Mar 21, 2005 8:19 am 

Replies: 26
Views: 23882


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Scott Ludwig</i> <br /><b>The answer will lay in whether or not South Carolina gave the Union the property or not, or whether it was purchased etc...I will try to find...

 Forum: Mason Dixon Tavern   Topic: Rebs adopt phony constitution!

Posted: Mon Mar 21, 2005 2:27 am 

Replies: 26
Views: 23882


I think the legal question is whether a state had the right or not to succeed from the Union. If it did then the US should evacuate its territory including Fort Sumter within their borders which it was. If they didn't have the right to succeed then the CSA's seizing of US property was sufficient rea...

 Forum: Mason Dixon Tavern   Topic: Just asking for some Grogs opinions

Posted: Sat Mar 12, 2005 6:00 am 

Replies: 4
Views: 5294


Pass on some thoughts[^] on some of the points brought up: Modifying CG for solitare play allows a lot of things that you cna't attempt to do in email because of time or informal rules. <font color="blue">"One thing that I have always thought would be an interesting optional rule, is that once battl...

 Forum: Mason Dixon Tavern   Topic: Just asking for some Grogs opinions

Posted: Wed Mar 09, 2005 2:48 am 

Replies: 4
Views: 5294


Going to 10 minute turns solves some problems but introduces new ones. One of which is that by email it would take 312 turns or two years, assuming you could get a 3 turns a week turned around, to finish Gettysburg. This is the major problem with any of the proposed shorter turn ideas. The 20 minute...

 Forum: Old Opponent finder   Topic: Opponent needed for HPS CG

 Post subject: Opponent needed for HPS CG
Posted: Mon Mar 07, 2005 2:29 pm 

Replies: 1
Views: 2653


Looking for a opponent for HPS Campaign Gettysburg and Battle of Gettysburg. Wouldn't mind a mirror match on these since I would like to take a look how the Yankee side is too. Prefer playing with all options on. Like to have opponent that can turn around 2-3 turns a week expecially on the Campaign ...

 Forum: Mason Dixon Tavern   Topic: Draft Simultaneous Movement System Suggestion

Posted: Sun Mar 06, 2005 5:08 pm 

Replies: 9
Views: 9999


Five minute turns in email game pretty much limits you to small tactical engagements. It would take you years to play full battles like Gettysburg.

Col. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Mason Dixon Tavern   Topic: Draft Simultaneous Movement System Suggestion

Posted: Sun Mar 06, 2005 12:29 pm 

Replies: 9
Views: 9999


I have been thinking somewhat along these lines. That is, using a 20 minute time interval. This gives a good balance between micromanaging the battle and having so little control you just as well not give orders. Allowing the player to plot a move and give the regiment/brigade and order to carry out...

 Forum: Mason Dixon Tavern   Topic: design leap

Posted: Sat Mar 05, 2005 12:30 pm 

Replies: 15
Views: 16866


I have tinkered with the idea but plot and simultaneous movement does have its problems. First, for the player it can become really difficult to keep track of what you have or haven't done. This becomes more of a problem as the unit density goes up. A few squads in Combat Mission can be managed, but...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Thu Mar 03, 2005 4:46 am 

Replies: 68
Views: 62593


I agree, everything I have found in analyzing the problem indicates that the fire value are correct for ranged fire and the VP value is correct for the relative value of artillery. I think it will be difficult to get a concensus for modifying the pdt value to compensate for a melee problem. The fix ...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Tue Mar 01, 2005 4:49 pm 

Replies: 68
Views: 62593


Okay here are some numbers. I based this off Corinth 1.01a since it reports factors used in combat so I could check my calculations. I used phased system. Due to how the AI works and halving of fire in Turn based (opportunity fire) I would expect it to produce worse results (probably about half the ...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Tue Mar 01, 2005 2:38 am 

Replies: 68
Views: 62593


Judging from you post you are refering to the ADF under Turn Based (Opportunity Fire) system. It's so broke that nothing can fix it short of an entire rewrite of system. Because you can keep trying until you succeed, or run out of adjacent hexes, there is no way for a battery under Turn Based to def...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Tue Mar 01, 2005 2:31 am 

Replies: 68
Views: 62593


Going to 0 VP would lead to excesses in the opposite direction just as bad as problems created by the high VP. I could see artillery being used as a skirmish line to break up attacks, cost nothing why not. What else are those 1 gun sections good for?[:D] Back some time ago I made a calculation based...

 Forum: Mason Dixon Tavern   Topic: Artillery Effectiveness Case Study

Posted: Sun Feb 27, 2005 12:17 pm 

Replies: 68
Views: 62593


Generally all the historical data I have found favors HPS's interpretation of the effectiveness of artillery. If anything they are still on the high side. However, there is a definite morale side to troops charging artillery has reflected by the number of charges against the 11th OH without taking t...
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