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 Forum: Mason Dixon Tavern   Topic: arty movement

Posted: Fri Apr 22, 2005 1:58 pm 

Replies: 8
Views: 5058


Unfortunately yes. The mixed up gun sections tend to use more ammo than equivalent Union batteries and take up a lot more road space when on the move. I have had to leave the artillery behind in those scenarios with large troop movements by road. Eventually you run into a wooded area around the road...

 Forum: Mason Dixon Tavern   Topic: Some Shelby Foote inspired game suggestions

Posted: Wed Apr 20, 2005 1:32 am 

Replies: 7
Views: 4635


Judging from Al's comment he is referring to the Turn based "Opportunity Fire" as a way to simulate this using lower morale troops. However, there is an additional factor that still makes this not work. In Turn based defensive fire the AI only fires a unit at most twice, usually at to long of range,...

 Forum: Mason Dixon Tavern   Topic: Campaign Peninisula and Artillery

Posted: Sun Apr 17, 2005 5:38 am 

Replies: 33
Views: 18497


Unfortunately, in any scenario where the Reb player suspects he may run out of ammo[:(] regardless of how its calculated, if he has a number of one gun units they are rendered useless[xx(]. He can not afford to use them as long as he has 2-4 gun units to use instead. The game shouldn't force such a ...

 Forum: Mason Dixon Tavern   Topic: Campaign Peninisula and Artillery

Posted: Thu Apr 14, 2005 3:30 pm 

Replies: 33
Views: 18497


The allocation is correct as you say. The ammo allocated is based on the correct count. The game mechanics though are incorrect since one gun unit uses the same amount of ammo as a six gun unit. In any situation where ammo appears limited due to amount or length of scenario the player is a fool to l...

 Forum: Mason Dixon Tavern   Topic: Campaign Peninisula and Artillery

Posted: Thu Apr 14, 2005 1:45 am 

Replies: 33
Views: 18497


<font color="blue">Quote from Drew: "ammo points are assigned to UNITS not batteries so there is no Union advantage in that respect. i.e. a Confederate battery of 3 "units" (ex. 3 2-gun sections) will get 3 points and one with one unit will get 1 point in terms of calculation of total amount of arti...

 Forum: Mason Dixon Tavern   Topic: Campaign Peninisula and Artillery

Posted: Wed Apr 13, 2005 1:05 pm 

Replies: 33
Views: 18497


Actually the very first scenario in CP, Old Tavern, has the problem. The Reb has a relatively low amount of ammo and a lot of one gun batteries and badly need every gun to stop the 2:1 odds against them. To have any chance in this scenario you better start shuffling batteries to get the one gun unit...

 Forum: Old Opponent finder   Topic: Opponent for Peninsula Campaign

Posted: Wed Apr 13, 2005 12:49 pm 

Replies: 2
Views: 1767


A courier has been sent to your tent. Prepare for battle.[:D]

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Mason Dixon Tavern   Topic: Campaign Gettysburg Patch Status?

Posted: Wed Apr 13, 2005 10:06 am 

Replies: 2
Views: 2475


If I remember correctly HPS was suppose to come out with a patch last month for CG to fix the bug causing casualties to be not brought forward in some scenarios. Anyone hear what the status of the patch is? Does the Peninsula share the bug? BG. Kennon Whitehead Chatham Grays III Corps, AoM (CSA)

 Forum: Old Opponent finder   Topic: Opponent for Peninsula Campaign

Posted: Wed Apr 13, 2005 8:51 am 

Replies: 2
Views: 1767


Just got my copy and, judging from all the Yank wanted posting, so did a lot of other people. I would like to start a campaign game and will take on whoever I can find, Yank, Reb, etc. Since its a campaign I would prefer someone that can turn around a few turns per week so it doesn't last longer tha...

 Forum: Mason Dixon Tavern   Topic: Campaign Peninisula and Artillery

Posted: Wed Apr 13, 2005 8:32 am 

Replies: 33
Views: 18497


HPS badly needs to change how artillery ammo is expended. If they are going to break the CSA units down into uneven sections (1's, 2's, and 3's) they should change ammo expenditure to a per gun bases instead of per unit. As it is it forces the CSA player to not use one gun sections in long battles. ...

 Forum: Mason Dixon Tavern   Topic: Campaign Peninisula and Artillery

Posted: Mon Apr 11, 2005 12:18 pm 

Replies: 33
Views: 18497


Looks like same fire tables as Campaign Gettysburg. CSA as mentioned has the small gun sections although a few 4 gun units this time.

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Mason Dixon Tavern   Topic: Send forth your Champion!

Posted: Tue Apr 05, 2005 12:45 pm 

Replies: 18
Views: 11040


Send me a courier if you haven't already been overrun but you will need the luck[;)].

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Mason Dixon Tavern   Topic: Campaign Peninsula

Posted: Fri Apr 01, 2005 11:30 am 

Replies: 21
Views: 13409


Damn[:(!] Yankee blockade is the cause![:D]

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)

 Forum: Mason Dixon Tavern   Topic: campaign game encryption

Posted: Sat Mar 26, 2005 1:35 pm 

Replies: 6
Views: 4825


That is the reason the Campaign engine doesn't use encryption, it still doesn't explain why they don't fix this. Encryption isn't program specific. There is no program reason they can't encrypt the cpf file for both the Campaign engine and the Battle engine. It allows accidental viewing your opponen...

 Forum: Mason Dixon Tavern   Topic: campaign game encryption

Posted: Fri Mar 25, 2005 2:27 pm 

Replies: 6
Views: 4825


Nope, encryption option doesn't work for campaign games. Means you have to be extra careful not to open a game when it isn't your turn since the only alert will be it asking you to view the wrong replay. Wish they would fix this.

Col. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)
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