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 Forum: Mason Dixon Tavern   Topic: AAR Historical Gettysburg (Hightower vs Truitt)

Posted: Fri Jan 26, 2018 1:38 pm 

Replies: 38
Views: 34914


Jay can you post what type game it is (Phased or Turn based)? And, what options your are using in the game?

 Forum: Mason Dixon Tavern   Topic: Improvement Wish List for the Civil War Battle Series

Posted: Fri Jan 26, 2018 1:30 pm 

Replies: 35
Views: 37375


AI controlled fire of any kind (phased or Turn) should have more granular settings. More range trigger controls than just minimum, random and maximum for both rifle and artillery. Artillery could have cannister (3 hex), short(<6), medium(<10), full. Rifled weapons should have a max hex setting rathe...

 Forum: Mason Dixon Tavern   Topic: Worst option

 Post subject: Re: Worst option
Posted: Thu Dec 14, 2017 11:12 am 

Replies: 21
Views: 26119


My solution is to capture the battery if its enemy so I can give it a bad facing then plant a big short range battery behind it. Takes a couple of turns to shoot it out of existence. That assumes you have enough ammo which sometimes the Rebel player can't afford to do it.

 Forum: Mason Dixon Tavern   Topic: AI Improvements, give your requests and observations

Posted: Sun Nov 19, 2017 11:46 am 

Replies: 4
Views: 6454


Most obvious error the AI makes is it can't handle the difference between artillery and infantry. Many a time I have watch the AI charge my lines with limbered artillery. It also has a problem with leader handling in that it tends to leave leaders wandering around alone or in the front lines where t...

 Forum: Mason Dixon Tavern   Topic: Victory Points

 Post subject: Re: Victory Points
Posted: Thu Nov 16, 2017 2:53 pm 

Replies: 10
Views: 10474


Rule of thumb: Melee is decisive, fire is attrition. Melee does fatigue your unit but it decisively fatigues the loser. Usually losing a melee puts a unit out of effective combat while doing little damage to the winner. The key to melee is never do it unless you are going to win. Another rule of thu...

 Forum: Mason Dixon Tavern   Topic: North Anna var. 5 - Overland Game Analysis

Posted: Mon Oct 23, 2017 11:40 am 

Replies: 16
Views: 16278


I rarely play the scenarios or the Campaign linked scenarios because they usually are very one sided. The North Anna one I haven't played against an opponent so difficult for me to comment on. But like a lot of the scenarios it makes assumptions about what each side will do and probably overlooked o...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Fri Oct 20, 2017 12:52 pm 

Replies: 34
Views: 39671


Here is a video touring the Pry Ford skirmish battle ground. I have yet to play the scenario but judging from how far the objective is from the Ford it will be fought in the open fields well west of the ford. Just have to cross the ford on the way to the battle. You can tell where the objective is i...

 Forum: Mason Dixon Tavern   Topic: North Anna var. 5 - Overland Game Analysis

Posted: Wed Oct 18, 2017 10:57 am 

Replies: 16
Views: 16278


Colonel Peters, You don't mention whether you are referring to the full Campaign or one of the scenarios. A number of scenarios have problems. Which side depends on the scenario. This is natural because most of these battles were decided by the maneuvering that took place before the engagement. Howe...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Sat Oct 14, 2017 4:19 pm 

Replies: 34
Views: 39671


They added another skirmish area to the game: Pry Ford And some updates. Here is a short list: - Added 4th Pennsylvania Cavalry (dismounted). The 4th PA was used as dismounted skirmishers in support for other regular infantry regiments in the center (and some in the northern part) of Antietam during...

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg

 Post subject: Re: Campaign Petersburg
Posted: Tue Sep 26, 2017 11:21 am 

Replies: 24
Views: 30914


Berto wrote:
Still tying up some loose ends, doing some final automated and manual testing, and revising the docs.

But it shouldn't be long now. Weeks, not months. <knock on wood>


How to tie up loose ends:

https://www.youtube.com/watch?v=n2HFjSW37a8

:lol:

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Fri Aug 25, 2017 4:19 pm 

Replies: 34
Views: 39671


They are apparently working on adding Harpers Ferry. Here are some screen shots from the new map locations: https://warofrights.com/Content/Images/FieldReport/FieldReport37/Maryland_Heights_Rail_Bridge.jpg https://warofrights.com/Content/Images/FieldReport/FieldReport37/Bridge_View.jpg https://warof...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Sat Aug 19, 2017 2:53 pm 

Replies: 34
Views: 39671


They added another Skirmish area which has the Rebs as the attacker and a bunch of new features which I am not yet sure how they will affect play. August 19th - Update 66 (released) - New skirmish area introduced: East Woods. This skirmish area is part of Confederate General Hood’s counterattack int...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Thu Aug 10, 2017 5:00 pm 

Replies: 34
Views: 39671


Interesting short video on the Weapons available on War of Rights. The game models the trajectories of the different weapons as well as the reload rates. However, the latest Alpha version doesn't include the US Sharpshooters so you can't use a Sharps rifle any more. https://www.youtube.com/watch?v=b...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Tue Jul 25, 2017 3:48 pm 

Replies: 34
Views: 39671


pretty, a showcase of how much love the details got. The player limit(32?), is it an engine limit or a limit to ensure good performance? Currently the Skirmish battles are limited to 32 per side for total of 64. I don't know if they plan on allowing larger skirmish battles, but you must remember th...

 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: Re: War of Rights Game
Posted: Tue Jul 25, 2017 9:55 am 

Replies: 34
Views: 39671


They now have six so called Skirmish battle zones: The Dunker Church The Corn Field The Sunken Road The West Wood Burnside Bridge Hagerstown Turnpike (Dawn attack down) So far all the Skirmishes have been Union attacks but they said the next few will be Confederate attacks. Still haven't heard when ...
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