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 Forum: Mason Dixon Tavern   Topic: War of Rights Game

 Post subject: War of Rights Game
Posted: Fri May 19, 2017 4:58 pm 

Replies: 34
Views: 40480


They just made one of their milestones for Alpha. They added skirmishing which is short battles (on a timer) that anyone can join. You have to capture an objective to win. The ones I joined had about 50 to 70 players and lasted up to 30 minutes before ending. Skirmishes are based on following locati...

 Forum: Mason Dixon Tavern   Topic: Campaign Petersburg

 Post subject: Re: Campaign Petersburg
Posted: Sun May 14, 2017 8:44 am 

Replies: 24
Views: 31696


Rich Walker wrote:
I will let you guys now as the info becomes available. My goal is the create a degree of excitement that I hope will increase the "Pulse" rate.

I am getting to old to have my pulse rate raised. :mrgreen:

 Forum: Mason Dixon Tavern   Topic: Checking pulses

 Post subject: Re: Checking pulses
Posted: Sun May 14, 2017 8:43 am 

Replies: 39
Views: 45024


Rich Walker wrote:
I would say that is a major code update, with many engine improvements, but don't expect a Bobby Fischer A/I. :lol:

If you can just get the artillery to stop attacking the enemy line while limbered it would be a vast improvement. :D

 Forum: Mason Dixon Tavern   Topic: Checking pulses

 Post subject: Re: Checking pulses
Posted: Thu May 11, 2017 9:16 am 

Replies: 39
Views: 45024


Hopefully it is a major rewrite of the game engine not just an update. The HPS/JT system is getting really old like me.
Maybe this time we will also get an AI player that isn't pathetic. :D

 Forum: Mason Dixon Tavern   Topic: Correct Size?

 Post subject: Re: Correct Size?
Posted: Wed Apr 05, 2017 9:02 am 

Replies: 7
Views: 9330


But the rules (the code) can be changed! :wink: The code base for HPS/JT games certainly needs an update. A lot has changed both in the capacity of the home computers to run these games and the design of CW games especially in the board game side of the simulations. The series needs more than an up...

 Forum: Mason Dixon Tavern   Topic: Correct Size?

 Post subject: Re: Correct Size?
Posted: Tue Apr 04, 2017 11:08 am 

Replies: 7
Views: 9330


One has to be very careful about adding small cavalry units to a scenario. You can always do it through the OOB and really don't need to add command levels. But the gotcha is that HPS/JT games don't have a specialized unit category for squad/company size cavalry. It can still act just like 400 man u...

 Forum: Mason Dixon Tavern   Topic: why are the Yanks so afraid on a Rebel collum attack?

Posted: Sat Feb 11, 2017 9:40 am 

Replies: 7
Views: 9566


A column attack against entrenchments isn't a problem. As a Reb, it's bring it on. I would love for the Union to use column formation to attack trenches. Getting stuck in front of entrenchments while in column is a gift to line infantry. My problem with column formation is it allows the player to us...

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Tue Feb 07, 2017 9:50 am 

Replies: 12
Views: 13846


Here's a video of our Saturday drill. Things went well until they tried to get us to march. Then a lot of cursing. :lol:

https://www.youtube.com/watch?v=vfBMIevmTOY&feature=youtu.be

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Tue Feb 07, 2017 9:30 am 

Replies: 12
Views: 13846


Those were left behind by the Yankees. :lol:

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Mon Feb 06, 2017 11:01 am 

Replies: 12
Views: 13846


They had a mass get together last Saturday to try to make some U-Tube videos. Trying to get us into a line of battle required a lot yelling. I didn't get a good shot of it since I was in the front line. We eventually did form up a two rank line and fire some volleys off by squad, rank and file. All ...

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Thu Feb 02, 2017 3:57 pm 

Replies: 12
Views: 13846


Nice uniform Ken. How is boot camp going? :0) Try a little target practice and let me know how that goes. Apparently, they think we really know how to shoot. Hit every target at about 100 yards. Which is a lot better than I would do with a real gun. My understanding is that your accuracy goes down ...

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Wed Feb 01, 2017 6:16 pm 

Replies: 12
Views: 13846


I joined up. See how it goes.

Image

Me on left if picture shows.

 Forum: Mason Dixon Tavern   Topic: Something different? - War of Rights ACW simulation

Posted: Wed Feb 01, 2017 12:58 pm 

Replies: 12
Views: 13846


It isn't clear how they will handle player fighting. The graphics are superb. You pay anywhere fro $15 to $1321 to join the Kickstarter at different ranks. Higher payments will get you into the Alpha and Beta testing. From the point of view of first person shooter it may work like WW II Online: Euro...

 Forum: Mason Dixon Tavern   Topic: Scenario Design-How much artillary is assigned each cannon?

Posted: Fri Jan 27, 2017 10:21 am 

Replies: 4
Views: 5991


The 1864 Field Artillery Tactics gives the following load outs for a 12 pound gun ammo chest: 20 shot, 8 Case, 4 Canister During the war many of the artillery leaders found that using Shell instead of shot was a good trade off. If you didn't put a fuse on it you could use it as Shot. So the chest wo...

 Forum: Mason Dixon Tavern   Topic: Revisiting Disruption Effects

Posted: Sun Jan 22, 2017 4:48 pm 

Replies: 2
Views: 3993


It would lead to very unpredictable situations that would create exploitation opportunities. If you can't predict whether your unit can hold a part of the line the game is changed in a major way. For example, in Turn play a unit is advancing and takes opportunity fire that disrupts it. Now it has pr...
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