S Trauth wrote:
At issue there - was the elevation levels ended up blowing up the graphics assignments. It was 0 at sea level, but many many levels higher in the mountains. I don't think an editor would fix that at all, unless you wanted take slices out of it - and then in most parts go and reassign all of the elevations levels.
Publisher knows exactly what the issue was, because it was reported to them - engine issue, engine doesn't handle the number of elevation levels added by the map designer when creating this. Not sure if you can re-do the PDT, to re-scale the elevation changes, but you only get (I think) 28 - or whatever the amount of rows that you get in the graphics for elevations. There's no point adding more, because they don't work -which you can take to mean I tried that already before dropping them a report. That was maybe a year ago.
Actually I think some of those blank hexes also actually do have other terrain in them as well (meaning coded that way). It wasn't as bare as it appeared.
The current limit seems to be at least 128 elevations, so it has apparently been updated.
I started a new scenario in the Editor, loaded the Latest Master Map.map, an oob and pdt file and glancing at the map with Elevations on I see a 115 hex at hex 272,1806 Slate Mountain.
This shows an elevation of 4224 in the Terrain Box which works out to 33 feet per elevation which matches the 33 ft shown in a level 1 hex.
Saved it and was able to open it in the game engine just to see if it loaded.