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Those Spiked Guns! http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=11555 |
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Author: | Joe Meyer [ Tue Nov 06, 2007 2:10 pm ] |
Post subject: | Those Spiked Guns! |
Can anyone tell me if spiked artillery in the HPS games retain their ability to spot enemy units? Are not spiked guns, no matter who does the spiking, to be considered essentially abandoned? Lt. Jos. C. Meyer, 4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland |
Author: | Rich Walker [ Tue Nov 06, 2007 7:33 pm ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Joe Meyer</i> <br />Can anyone tell me if spiked artillery in the HPS games retain their ability to spot enemy units? Are not spiked guns, no matter who does the spiking, to be considered essentially abandoned? Lt. Jos. C. Meyer, 4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> They do not Lt. Col. Richard Walker I Corps Army of the Mississippi 2nd Brigade, 3rd Division "Defenders of Tennessee" |
Author: | laubster22 [ Wed Nov 07, 2007 5:48 am ] |
Post subject: | |
Lt Meyer - Head for the Union War College to read an excellent article on those spiked guns! General Jeff Laub Union Chief of the Army ACWGC Cabinet Member http://www.geocities.com/laubster22/UnionHQ/ |
Author: | boilertech [ Wed Nov 07, 2007 8:01 am ] |
Post subject: | |
I would but I don't have the password [:D] Respectfully, Maj. Gen. Gery Bastiani II Corps, 3rd Div. Tarheel Division AotM CSA "If there is a shell or bullet over there destined for us, it will find us" - General James Longstreet |
Author: | WTisdale [ Wed Nov 07, 2007 7:57 pm ] |
Post subject: | |
Hey Guys, Can someone send me the password to the Union War College...I need to read up on this... hehehehehehe Willie Tisdale "The Gray Fox" General Commandant - VMI - CSA |
Author: | Ernie Sands [ Thu Nov 08, 2007 2:34 am ] |
Post subject: | |
FOXHUNT!![:p] <b><font color="gold">Ernie Sands General, Commanding, Army of Ohio ACWGC Cabinet member </b></font id="gold"> |
Author: | boilertech [ Thu Nov 08, 2007 5:24 am ] |
Post subject: | |
Thought the P.W is Hen House. Respectfully, Maj. Gen. Gery Bastiani II Corps, 3rd Div. Tarheel Division AotM CSA "If there is a shell or bullet over there destined for us, it will find us" - General James Longstreet |
Author: | laubster22 [ Fri Nov 09, 2007 9:08 am ] |
Post subject: | |
Nice try...[8D] General Jeff Laub Union Chief of the Army ACWGC Cabinet Member http://www.geocities.com/laubster22/UnionHQ/ |
Author: | zinkyusa [ Mon Nov 12, 2007 8:37 am ] |
Post subject: | |
I think it might be "Smelly Rebs" <font size="1"> and it's case sensitive</font id="size1">[:0] Lt. Gen. Ed Blackburn I/I/VI/AoS "Forward Bucktails" |
Author: | boilertech [ Tue Nov 13, 2007 8:36 am ] |
Post subject: | |
Can't be Smelly Rebs, I took my bath last month [:D]. Must of been close with Hen House, so it must be Hen Pecked [:p] Respectfully, Maj. Gen. Gery Bastiani II Corps, 3rd Div. Tarheel Division AotM CSA "If there is a shell or bullet over there destined for us, it will find us" - General James Longstreet |
Author: | Joe Meyer [ Wed Dec 19, 2007 1:14 pm ] |
Post subject: | |
I'd like to make an update on this spiked gun thing, which I've been watching very closely in my subsequent games. It is true that a spiked artillery unit <i>by itself</i> will not provide the original, owning player with any spotting capability; except in one case! That case is when any opponent's unit moves through or occupies the spiked artillery unit's hex. So you'd say, "OK, no big deal!" right? I think that would depend upon the exact details of the occurrance. In any event, it shouldn't happen. Or should it? Lt. Jos. C. Meyer, 4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland |
Author: | Ernie Sands [ Wed Dec 19, 2007 5:49 pm ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Joe Meyer</i> <br />I'd like to make an update on this spiked gun thing, which I've been watching very closely in my subsequent games. It is true that a spiked artillery unit <i>by itself</i> will not provide the original, owning player with any spotting capability; except in one case! That case is when any opponent's unit moves through or occupies the spiked artillery unit's hex. So you'd say, "OK, no big deal!" right? I think that would depend upon the exact details of the occurrance. In any event, it shouldn't happen. Or should it? <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> I do not understand your concern. What "shouldn't happen"? <b><font color="gold">Ernie Sands General, Commanding, Army of Ohio ACWGC Cabinet Member ACWGC Records Site Administrator </b></font id="gold"> |
Author: | Robert [ Wed Dec 19, 2007 6:09 pm ] |
Post subject: | |
<font color="beige"><b>Ernie, While playing under FOG the enemy captures your guns on a road in the woods then spikes them. You can not "see" those guns as long as an enemy unit is on them (they are marked captured), if the guns are abandoned they then become visible to you the following turn, if the enemy should move units down the road, then during the replay you can see each enemy unit pass over the spiked guns. The guns in effect become an unmanned spotter to an area you do not have LOS to. This and the ability of captured guns to fire without having to man them are a couple of <i>perks[8]</i> that came with artillery capture. (I think HPS is working on the latter)</b></font id="beige"> <center><font color="beige"><b>Maj.Gen. R.A.Weir <font color="blue"><font size="4">AoA Chief of Staff</font id="size4"></font id="blue"></b></font id="beige"> <font color="yellow">THE CALVERT LINE</font id="yellow"> <font color="beige"><b>4th ENGINEERS 2nd II <font size="5">AoA</font id="size5"></b></font id="beige"> </center> |
Author: | D.H.Smith [ Wed Dec 19, 2007 9:28 pm ] |
Post subject: | |
I have found that leaving a small un useable unit on the captured arty unit combats this problem. The other problem I have with captured arty is that when you remove a unit from the hex with the arty unit you lose the points for the captured arty. Not sure if the opponent gets those points back, but captured is captured. You should keep the points until the enemy re-captures the guns. Just my two cents. Dan "Smith's Division" MG D.H.Smith 1st Infantry Division III Corps AoA |
Author: | tony best [ Thu Dec 20, 2007 1:16 am ] |
Post subject: | |
Gun capture is optional. I no longer will play with this option. 1. you capture and spike guns-get the points 2. Your opponent recaptures the guns-you lose the points. Okay -right? Seems fair enough but in effect it just gives the game to whomever is the last to hold the field. Thus, one might have made a fine attack taking the ground and the enemy guns and then you make a nice delaying retreat but your superior forced opponent retakes the field. Not only does he get the objective points but you lose the gun capture points-a double whammy. The only alternitive is to move your guns up and blast them into oblivion at point blank range so the points are permenant-does htis make any reality sense? I know I have not explained this well but I hope y`all can see my point.[:p] Colonel Tony Best Army of Georgia |
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