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 Post subject: Those Spiked Guns!
PostPosted: Tue Nov 06, 2007 2:10 pm 
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Can anyone tell me if spiked artillery in the HPS games retain their ability to spot enemy units? Are not spiked guns, no matter who does the spiking, to be considered essentially abandoned?

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland


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PostPosted: Tue Nov 06, 2007 7:33 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Joe Meyer</i>
<br />Can anyone tell me if spiked artillery in the HPS games retain their ability to spot enemy units? Are not spiked guns, no matter who does the spiking, to be considered essentially abandoned?

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

They do not

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
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PostPosted: Wed Nov 07, 2007 5:48 am 
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Lt Meyer -

Head for the Union War College to read an excellent article on those spiked guns!

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General Jeff Laub
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PostPosted: Wed Nov 07, 2007 8:01 am 
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I would but I don't have the password [:D]

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Maj. Gen. Gery Bastiani
II Corps, 3rd Div. Tarheel Division
AotM CSA

"If there is a shell or bullet over there destined for us, it will find us" - General James Longstreet


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PostPosted: Wed Nov 07, 2007 7:57 pm 
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Hey Guys,

Can someone send me the password to the Union War College...I need to read up on this...




hehehehehehe

Willie Tisdale
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PostPosted: Thu Nov 08, 2007 2:34 am 
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FOXHUNT!![:p]

<b><font color="gold">Ernie Sands
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PostPosted: Thu Nov 08, 2007 5:24 am 
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Thought the P.W is Hen House.

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Maj. Gen. Gery Bastiani
II Corps, 3rd Div. Tarheel Division
AotM CSA

"If there is a shell or bullet over there destined for us, it will find us" - General James Longstreet


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PostPosted: Fri Nov 09, 2007 9:08 am 
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Nice try...[8D]

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PostPosted: Mon Nov 12, 2007 8:37 am 
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I think it might be "Smelly Rebs"
<font size="1">
and it's case sensitive</font id="size1">[:0]

Lt. Gen. Ed Blackburn
I/I/VI/AoS
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PostPosted: Tue Nov 13, 2007 8:36 am 
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Can't be Smelly Rebs, I took my bath last month [:D]. Must of been close with Hen House, so it must be Hen Pecked [:p]

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Maj. Gen. Gery Bastiani
II Corps, 3rd Div. Tarheel Division
AotM CSA

"If there is a shell or bullet over there destined for us, it will find us" - General James Longstreet


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PostPosted: Wed Dec 19, 2007 1:14 pm 
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I'd like to make an update on this spiked gun thing, which I've been watching very closely in my subsequent games. It is true that a spiked artillery unit <i>by itself</i> will not provide the original, owning player with any spotting capability; except in one case! That case is when any opponent's unit moves through or occupies the spiked artillery unit's hex. So you'd say, "OK, no big deal!" right? I think that would depend upon the exact details of the occurrance. In any event, it shouldn't happen. Or should it?

Lt. Jos. C. Meyer,
4th Brg'd, Cav. Div., 14th Corps, Army of the Cumberland


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PostPosted: Wed Dec 19, 2007 5:49 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Joe Meyer</i>
<br />I'd like to make an update on this spiked gun thing, which I've been watching very closely in my subsequent games. It is true that a spiked artillery unit <i>by itself</i> will not provide the original, owning player with any spotting capability; except in one case! That case is when any opponent's unit moves through or occupies the spiked artillery unit's hex. So you'd say, "OK, no big deal!" right? I think that would depend upon the exact details of the occurrance. In any event, it shouldn't happen. Or should it?

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I do not understand your concern. What "shouldn't happen"?

<b><font color="gold">Ernie Sands
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PostPosted: Wed Dec 19, 2007 6:09 pm 
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<font color="beige"><b>Ernie,

While playing under FOG the enemy captures your guns on a road in the woods then spikes them. You can not "see" those guns as long as an enemy unit is on them (they are marked captured), if the guns are abandoned they then become visible to you the following turn, if the enemy should move units down the road, then during the replay you can see each enemy unit pass over the spiked guns. The guns in effect become an unmanned spotter to an area you do not have LOS to. This and the ability of captured guns to fire without having to man them are a couple of <i>perks[8]</i> that came with artillery capture. (I think HPS is working on the latter)</b></font id="beige">

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PostPosted: Wed Dec 19, 2007 9:28 pm 
I have found that leaving a small un useable unit on the captured arty unit combats this problem. The other problem I have with captured arty is that when you remove a unit from the hex with the arty unit you lose the points for the captured arty. Not sure if the opponent gets those points back, but captured is captured. You should keep the points until the enemy re-captures the guns.

Just my two cents.

Dan


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PostPosted: Thu Dec 20, 2007 1:16 am 
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Gun capture is optional. I no longer will play with this option.
1. you capture and spike guns-get the points
2. Your opponent recaptures the guns-you lose the points.

Okay -right? Seems fair enough but in effect it just gives the game to whomever is the last to hold the field. Thus, one might have made a fine attack taking the ground and the enemy guns and then you make a nice delaying retreat but your superior forced opponent retakes the field. Not only does he get the objective points but you lose the gun capture points-a double whammy. The only alternitive is to move your guns up and blast them into oblivion at point blank range so the points are permenant-does htis make any reality sense? I know I have not explained this well but I hope y`all can see my point.[:p]

Colonel Tony Best
Army of Georgia


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