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 Post subject: Re: War of Rights Game
PostPosted: Mon Mar 26, 2018 12:14 pm 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1737
Location: USA
They just released their first Skirmish based on Harpers Ferry. It will need some balancing since the Yanks pretty quickly figured out all they needed to do was beat the Rebs to the exit points on the pontoon and railroad bridges then it became Fredericksburg in reverse. This is a "what if" scenario that assumes the Union doesn't surrender and the Rebs after to take the town by force.

The player video attached starts with an attack across the pontoon bridge. I was up with the Yankees on the railroad overpass at the end of it. From there its pretty much a Turkey Shoot for the Union. After that short intro they player shows you around Harpers Ferry which is very well done. Just ignore some of the cussing by those following him because they also discuss some aspects of the game. He also mentions that there will be four battle areas eventually: Antietam, Harpers Ferry, South Mountain and Shepardstown.

https://www.youtube.com/watch?time_continue=393&v=_NJ4VsgTcRw

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General Kennon Whitehead
Chatham Grays
AoT II/1/3 (CSA)


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 Post subject: Re: War of Rights Game
PostPosted: Sun Apr 15, 2018 10:08 am 
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Joined: Thu Sep 11, 2003 4:32 am
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Location: USA
Interesting tactical guide to the Burnside's Bridge scenario in War of Rights.
https://gameplay.tips/guides/1782-war-of-rights.html

Note the two pictures showing each sides view of the bridge. One thing WoR has brought home to me is how difficult it is to even see the enemy at ranges over 100 yards. In this case the opposite sides are separated by about 200 yards. On the Union side from the stone wall I have had to rely on seeing the enemy's musket discharge to aim at. A soldier crouching is almost invisible due to distance and height of grass. If they find themselves a shrub or two they just disappear.

The writer talks about using sharpshooters but it is rarely effective. The only hits are just due to mass of fire of 30 to 50 people blazing away. When you charge across the bridge is when you, usually the Union you, are finally in effective range and full view. Then you hope the guy in front of you gets hit by five or six enemy shots rather than getting spread around to you.

Actually, one of the tactics I have seen if the Rebs are tending to volley fire is to send a group large enough to make them think that it is the real attack to trigger a volley which usully cut that group down. Then in the 20 seconds it takes to reload the rest of the Union force rushes across.

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 Post subject: Re: War of Rights Game
PostPosted: Thu Feb 21, 2019 4:03 pm 
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Joined: Mon Apr 16, 2007 11:07 am
Posts: 2301
Location: Alba
Any updates :?:

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General Cam McOmish

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Alabama State Volunteers
Cleburne's Division
Hardee's Corps
(1/1/1)
Army of Tennessee

Confederate States of America


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 Post subject: Re: War of Rights Game
PostPosted: Sat Feb 23, 2019 4:08 pm 
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Joined: Thu Sep 11, 2003 4:32 am
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Location: USA
Quite a few since those posts. They have about thirty scenarios now including Historical for Antietam and hypothetical for Harpers Ferry. They also added some special end game features like Last Stand and Final Push that you get when you run out of reinforcements. They added weather which is mostly for testing since I don't think it rained or snowed during Antietam.

They also moved to the next testing stage and opened the game up to more people. Usually there is one server with close to max players online which is 150. Private servers are also available but I don't think they are restricted yet. Officers, non-coms, and flag bearers have special features now. Usually there are 20-30 servers running but usually only a few have more than 50 players online except at peak times (night, weekends).

Officer class is restricted to 2 per regiment (scenarios use two historical regiments with uniforms). They are armed with pistol and sword. They can't leave the main formation to act alone anymore. They have binoculars to see the enemy positions better.

Non-coms are also a restricted class with some of the officer features.

Flag bearer now acts as a mobile spawn point for reinforcements. There is one for each regiment. If they are killed another player can pick up the flag. If you lose your flag there is something like a five minute delay before it can be respawned at your reinforcement point. Flag bearers life span is about two minutes. It is the one thing the enemy can see from a distance so they use it for their volley targets.

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 Post subject: Re: War of Rights Game
PostPosted: Wed Mar 27, 2019 7:27 pm 
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Joined: Mon Apr 16, 2007 11:07 am
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Location: Alba
The Youtube videos are very good for understanding what is going on/battle action.

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Alabama State Volunteers
Cleburne's Division
Hardee's Corps
(1/1/1)
Army of Tennessee

Confederate States of America


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