nsimms wrote:
5. This may be the 1860s but both armies have the strongest and fastest flag wavers in history. One man sitting on a mountaintop can immediately tell the rest of the army what he sees, so take advantage of it. But stick to club rules [Rule 5.1.2] and don’t use commanders as scouts out in front of your lines (unless all participants agree to allow this).
What might should be changed in the game is to allow commanders who are off along "scouting" to be killed more easily. Think of Phil Kearny at Chantilly. He went o'scouting and didn't come back. Or A.P. Hill at Five Forks, or wherever it was he killed outside Petersburg, near the end of the war.
Love your tips by the way.