American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Thu Mar 28, 2024 3:32 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Fri May 01, 2020 7:59 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1365
Location: USA
If the JTS Campaign series ever added two types of forested hexes, maybe dense like the Wilderness and modest like the East Woods, what kind of parameter data would you allocate to each :?:

And while I'm postulating some changes, shouldn't we be able to, if given enough time, equipment and material, do some kind of bridging across those bothersome and "impassable" creeks? (Maybe get some engineer regiments into the game :!: )

_________________
General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon May 04, 2020 9:04 pm 
Offline
User avatar

Joined: Sun May 14, 2017 1:55 am
Posts: 935
Location: Tennessee
Love the idea of engineering units. And it would be nice if you could bridge over creeks in some scenarios. For instance at Bull Run. The Federal army, once the Stone Bridge was blocked, seemed to have no problem getting across it on foot. But in the scenarios it is as uncrossable as the French Alps.

_________________
Gen. Blake Strickler
Confederate General-in-Chief
El Presidente 2010 - 2012

Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue May 05, 2020 10:41 am 
Gen. Meyer,

Interesting idea, engineers and building bridges. Would the time factor restrict these to multi-day battles?


Top
  
Reply with quote  
PostPosted: Tue May 05, 2020 11:52 am 
Offline
User avatar

Joined: Sat Apr 27, 2013 3:29 pm
Posts: 297
Gen. Meyer, Sir <salute>

I would agree that engineers could add additional features to the game. I know of a couple of games where engineers can build and repair railroads (where other units can destroy rails similar to spiking artillery). This is done on a bit larger scale where the railroad movement of troops and supplies are a bit more vital.

I also like the idea of building wooden pontoon/raft bridges, with limited weight restrictions, built by engineers. That could open up some crossing in certain scenarios that currently don't exist.

Maybe engineers could be used to build embankments for fortifications? Just some possible ideas.

_________________
Union War Dog!
MG. Derek Hampel
Cmdr. Second Div., XV Corps
Army of the Tennessee


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon May 11, 2020 3:17 pm 
Offline

Joined: Sat Mar 21, 2020 4:43 pm
Posts: 48
I'm all for engineering units and maybe even signals units. And if it rains, bridging becomes more important, but also more challenging to do. If the creeks could rise, etc.

_________________
Respectfully, your obedient servant,

Maj. Gen. L.P. Smith
Division Commander - II Corps
Army of Northern Virginia


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 166 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group