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PostPosted: Mon Feb 15, 2021 9:58 pm 
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1. When breastworks are 'built', it is obvious which side that they protect because a breastwork goes up on that particular hexside. However, when trenches are 'built', the trench appears down the middle of the hex. Does the trench protect against all sides of the hex?

2. You can have more than one unit in the same hex 'building' the trench and their trench building 'score' is combined. If there are more than one unit and each unit is facing a different direction, are all the units building the trench together (their attempts at building are combined) or is each one building a trench and the first one to finish wins.

3. Casualties appear to be a little bit higher when the firing unit is also in a trench beside the defending unit (e.g. trenches have been breached). The increase in casualties has never appeared to be that significant. That would indicate to me that (ref question 1 above) the trench does not protect all sides of the hex but the casualties are low enough to indicate that there is some level of protection. What is that level of protection?

4. Flank shots apparently still are applicable to units that are defending in a trench. The casualties that I see are a bit higher when the unit being shot at is accepting flank fire. What impact does flank fire have on units in a trench?

5. Artillery to the front of a unit in a trench appears to have almost no impact even in an adjoining hex. But flank fire from artillery on a unit in a trench can be deadly with far more casualties than infantry flank fire. Is there something special about artillery in general firing into the flank of a trench or is it just certain types of artillery can do massive damage?

6. Building trenches are great, but will we ever get the ability to build/destroy abatis?

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Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.
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PostPosted: Tue Feb 16, 2021 10:21 am 
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nsimms wrote:
1. When breastworks are 'built', it is obvious which side that they protect because a breastwork goes up on that particular hexside. However, when trenches are 'built', the trench appears down the middle of the hex. Does the trench protect against all sides of the hex?

Yes, can verify this from test I've run.

2. You can have more than one unit in the same hex 'building' the trench and their trench building 'score' is combined. If there are more than one unit and each unit is facing a different direction, are all the units building the trench together (their attempts at building are combined) or is each one building a trench and the first one to finish wins.

For each hundred, or fraction of a hundred, men in a given hex Entrenching, 1 is added to the Trench Value in that hex per turn. When the Trench Value in the PDT is met a Trench is built. As I understand it each unit builds it's Trench Value until the value is met, Trenches have no facing.

3. Casualties appear to be a little bit higher when the firing unit is also in a trench beside the defending unit (e.g. trenches have been breached). The increase in casualties has never appeared to be that significant. That would indicate to me that (ref question 1 above) the trench does not protect all sides of the hex but the casualties are low enough to indicate that there is some level of protection. What is that level of protection?

Not sure about this one, haven't done a test firing from one Trench into another. Something I need to look at before the update to the manuals for the last game.

4. Flank shots apparently still are applicable to units that are defending in a trench. The casualties that I see are a bit higher when the unit being shot at is accepting flank fire. What impact does flank fire have on units in a trench?

Flank bonuses are effective against Trenches. In fact it is the one way you can cause Fire Casualties to a hex with a -100% modifier. I have tested this and the normal Flank modifier is applied to Fire and Melee. Trenches do not effect Melee at all.

5. Artillery to the front of a unit in a trench appears to have almost no impact even in an adjoining hex. But flank fire from artillery on a unit in a trench can be deadly with far more casualties than infantry flank fire. Is there something special about artillery in general firing into the flank of a trench or is it just certain types of artillery can do massive damage?

This depends on the other Terrain in the hex and the Trench Modifier in the PDT. If Trench is - 50% and Breastworks is - 50% a unit in Clear Terrain with both built is immune to fire unless you get a Flank Modifier. The number of casualties is simply the result of the normal Fire Results Calculation dependent on the values in the PDT. Say at 3 hexes a Napoleon has a Fire Factor of 7 while a Rifle is a 2 (Gettysburg). Each gun counts as 50 men for Fire so one Gun would have a Fire factor of 350 and it would take 175 men with Rifles to have the same Fire Factor, a 6 Gun Battery would have a FF of 2100 compared to an average regiment of 400 men with a FF of 800. To the best of my knowledge Artillery is not any more effective then Small Arms against trenches other than the increased Fire Value.

6. Building trenches are great, but will we ever get the ability to build/destroy abatis?

As we used to say in the Corps, "that is above my pay grade".

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PostPosted: Tue Feb 16, 2021 3:24 pm 
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Are different artillery types more or less effective against units in trenches? Mortars, for example, as opposed to Napoleons?

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PostPosted: Sat Feb 27, 2021 1:27 pm 
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Appreciate the answers, Ken, but I've been giving consideration to the answers for a while and some of them just don't appear (to me) to be copacetic. That's not a knock on your answers, at all, but pertains to stuff that is above our pay grades.

IF breastworks, forest, towns, elevations, etc impact melee, then why wouldn't entrenchments? I'm going to be real disappointed if you tell me that they don't impact melee either but it would explain some of the 'bad' dice rolls that I've seen during melee.

I am going strictly off impressions and not tests, but it sure does appear that a unit in entrenchments suffers just as many casualties from a flank shot as a unit not in entrenchments. That should not be correct. If a trench is supposed to protect against all sides of the hex, then it isn't doing its job. Casualties should be a little higher with a flank shot but not the amount of casualties that I'm seeing.

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Gen Ned Simms
1/1/XIV Corps/AotC
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.
VMI Class of '00


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