The early versions of the TS series featured leaders as Forward Observers/Scouts with FM radio's and a fearless entourage that served as Red Lined unit killers. The day a supply wagon cut off my cavalry from retreat I knew there was a problem. Infantry ammo reminded me of rolling a '6' in Terrible Swift Sword, and losing a battle because front line, out of ammo, artillery was captured lost ammo for the artillery units in the rear was the final straw.
Most of the stuff you are discussing was proposed back in 1998/1999.... at least you have 'skirmishers'.
The GBACW series of hex paper games featured weapons classes and effects over distance (we learned this in Panzer Blitz, Correct?).
GBACW had gun crews and supply wagon crews (sorry no horses).
with modern computers and database engines (MSDE, XML, JET) there is no reason that this system couldn't be corrected to have less abstraction, yet without clutter and turning the game into a PanzerKorps Afrika exercise in the differences in water consumption rates of Italian vs South Afrikan troops (think pasta).
1. Guns by section or battery, absolutely. Firing effects are calculated by Weapons class and distance. Anyone played Tac Ops? What happens when 25 modern infantrymen board an Amtrac? Yep, you keep track of how many Stingers, Dragons, M-60s, and basic loads of 5.56 NATO are on board. If the battery is a CONTAINER, then you keep track it's composition.
2. Gun crews? Teamsters? Why not. They can move stuff by hand, have morale, can fire triple canister DURING a melee. Why was a battery so difficult to take in the ACW? Why is it so easy to take a battery in a game? Weapons have different effects on guns versus caissons versus people.
3. Horses.....a tougher call...I'd rather see Cavalry abstracted less first....dismounted cavalry with 3 of 4 men in the line.....a mounted contingent with the 3 led horses to the rear. but again, how do you account for the Trostle farm battle (9th Mass Battery vs 21st Mississippi Infantry) in this computer game.
4. Ammo. yes, inventory by gun for cripes sake. This is simply a database exercise. We've been keeping track of Inventory in COBOL tape systems for decades. Hard Drives, VB .Net or Delphi...come on John Tiller.
5. Infantry Ammo.....still too abstract....why do you have to have a supply wagon nearby? Can't you drop ammo boxes on the ground and have a unit march to it? 50 men consume ammo at a different rate of fire than 500, and resupply at a different rate (DOH?!). Can't we figure out how much ammo a unit has.....based on what they started with and how much they've fired? Another inventory exercise? Fine, we're using computers remember.
6. Infantry marching down a road is marching by the FLANK, this is not a column. Look it up in Casey's, Hardee's, Scott's, et al. You cannot attack while marching by the flank without TREMENDOUS casualties. The AI should prevent this. When the Iron Brigade marches by the right flank and takes a diagonal cross lots just before the Codori Farm on July 1st 1863 it is a LONG serpent. as it gets into the valley between Seminary and McPherson's Ridge, it's By Company Into Line (that a Column of Companies). If you want to fight in a Company, division (two company front and that IS a little D), Wing, Battalion (Regiment to us), then fine. But it takes time to ploy into the column. and more time to ploy into battle line (Forward Into Line).
The game mechanics makes no distinction between Marching by the Flank ('column of 4's route stepping down a road) and a Column of Companies (closed in masses or at full wheeling distances). If you are marching by the flank and the enemy is to your right or left it is fairly quick to FRONT (to the right) and form battle line. This is how Stannard's Vermonter's enfiladed Kemper's Virginian's July 3rd 1863. the trouble with the game abstraction is that it's the very essence of leadership and tactics in the ACW.
Road Column has a length, just like supply wagonSSS, and artillery guns, Limbers (not in the game), and battery wagons (not in the game) do. Why can't the computer draw out the snake of a unit on the road or wherever? Having 25 man units take as much space as an 800 man unit isn't simply an abstraction, it's ABSURD.
We need to learn from GBACW as well as use the computer's power to reduce the abstractions and increase the realism in the game.
BTW, I post this same rant about every two years.....originally I was banned off of the TalonSoft Forum's for it....back before Pierre found the club.
RJ Samp
rjsamp@ameritech.net
RJ Samp
10th MO Cavalry, Chief Bugler