Tony (and to whom hrules may concern),
A specific reference of one or maybe two house rule sections might have proven helpful, herein. No matter, <b>ACW House Rule Essentialsâ„¢</b> is a continuing, living, breathing pbem gaming reference for all of my - albeit somewhat circumscribed (limited!) - gaming interests within the HPS series of ACW games context.
The earliest house rules date back to the fall of 2002. They contained only the current sections on: Stacking (less I.F. "Reserve Status), Mounted-Line Charge / Melee, Artillery Capture, and the still current Wagon (mis-use) [:0] disqualifier rule.
Speaking of "Reserve Status", this rule is on the face of it more concept/idea based, but was added to provide us with the option to stack more units into rear hexes (hence, "reserve status") than [url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#Table"]Table I.[/url] would allow. Admittedly, Shannon nor I have yet to use "Reserve Status" for such a purpose, but, when I came up with the [url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#IIF"]Provost Troops / Leader Escorts[/url] rules section, the Reserve Status rules were tapped to regulate the way provost troops could be historically managed and placed more to the rear of our army's main front.
Today, our current Shiloh Campaign pbem game is still in the early going, but includes <u>all</u> current house rules as posted on the website, <i>except</i> for
<li>[url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#XIIE_2"]XII.E._2. Dismounted / SS Skirmishers[/url] <font color="red">(Optional)</font id="red"></li> <li>[url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#IVC_2"]IV.C._2. Dismounted / SS Skirmishers[/url] <font color="red">(Optional)</font id="red"></li>
While [url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#II"]II. Command & Control (Friendly FOG)[/url] proved itself to be the most challenging/demanding for me to personally organize, they have functioned almost transparently in play. But, one must keep in mind how extending one's command range - in order to prove more capable to <i>maneuver</i>, it directly contests Mr. Tiller's very fixed / generic / limited command-range routines. As the hour of battle approaches, it will be necessary to close one's ranks - in order to bring your regiments and officers back within the pc's fixed command ranges. Even so, after a little in game practice, we now <i>both</i> manage this section without a hitch.
Meanwhile, the newer [url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#XII"]XII. Skirmishers[/url] rules have also demanded considerable 'slave labor' to reorganize and whip them into shape. Shannon most recently, during play, suggested a desire to make skirmishers more <i>offensive-capable</i> [}:)]; and while I'm not exactly sure what he's talkin' about <g>, we remain 100% on board with the current version of house rules . . . and, yet, are always open to temporarily suspend play if necessary - and have done so on more than one occasion - in order to add to, tweak, or even wholy revise a house rule.
Finally, The [url="http://www.shoelessbivouac.net/acwhr_mainframe2.html#XIII"]XIII. Formation Combat Efficiency[/url] rules appear tedious to impossible on the face of it. But, one may review his current OrderOfBattle "Strength" status for each brigade via the "Info" menu (see "Strength Dialog") option. Calculated percentages can be scrawled onto a sheet of paper for reference during play; even so, I feel this rule, like "Reserve Status", fits more into the concept/idea based category. Perhaps it only remains to be seen if Mr. Tiller can yet see a <i>why</i>, er, I mean, way to implement this into the game - just as soon as he first finds a six-foot-four-inch way to downsize the 200 Foot overlord of the battlefield. ==Denny
Secretary of the Cabinet, CSA (Retired)
1st Tenn Provisional Army
<center><i>From a certain point onward there is no turning back. That is the point that must be reached.</i> --F. Kafka</center>
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