American Civil War Game Club (ACWGC)
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Are you able to capture Richmond?
http://www.wargame.ch/board/acwgc/viewtopic.php?f=41&t=13058
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Author:  JCRos [ Sat Nov 22, 2008 1:46 am ]
Post subject:  Are you able to capture Richmond?

Gentlemen,
08a. THE SEVEN DAYS: June 25 - July 1, 1862.
It is a great scenario, I need someone with patience and do not leave soon, high rank (Colonel or General).
I like the game the most realistic possible, my optional rules are down, I can play 2-3 moves at week.

* Manual Defensive Fire - Off
* Optional Fire Results - On
* Optional Melee Results - On
* Quality Fire Modifiers - On
* Higher Fatigue Recovery Rates - Off
* Victory Points For Leaders Casualties - On
* Rout Limiting - Off
* Density Fire Modifier - On
* Night Movement Fatigue - On
* Mounted Cavalry Skirmishers - On
* Higher Disroupted Movement - On
* Optional Melee Resolution - Off
* Quality Melee Modifiers - On
* Isolation Rules - On
* Weak Zone of Control - On
* Partial Retreats - On
* Automated Defensive Fire - On
* Flank Morale Modifier - On
* Full Melee Defensive Fire - On
* Bridge Limit and Repair - On
* Artillery Capture - On
* Artillery Retire by Prolonge - On
* Artillery Ammo by Cannon - On

Yours,

Col. J.Campderrós
2/2/I/ANV

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