Dwight McBride wrote:
What "entirely different manner" are you suggesting we consider?
Infantry and cavalry units already have the element of fatigue coded in their programing, the code working in each direction: accrual and replacement,
specific to the unit involved. Could not such a coding be adapted and applied to ammunition expended and replaced? Furthermore such a coding status could be visibly shown within a unit's display box.
The key to such an arrangement would be in deciding how much ammunition a unit would expend in a 20-minute game turn if it were involved in an offensive fire, defensive fire or full blown melee. Could not an acceptable formula be arrived at which these conditions would be, in the main, historically and realistically acceptable?
As to ammunition replenishment, if the present rules regarding such are maintained, there might be a problem with accepting that, while enough ammo could theoretically be distributed with the unit remaining in line and in close proximity to the enemy, fouled rifles/muskets could render such re-supply mute! Perhaps, in order for a unit to regain its full fire capacity, it would have to be removed from the line for a 20-minute period to clean its weapons.
Additionally, the
amount of ammunition resupply would have to be re-evaluated in that kind of system, especially in multiple-day scenarios!
I know that I may be whistling in the dark with this, as a basic unit re-coding addition is probably out of the realm of possibility. But, once again, I will state that we, an organized group of players with a public forum have the capacity for our thoughts and suggestions to be read! Our discussions may ultimately serve to further refine what is already an excellent product into one of even greater value. We have seen over the years that the designer does, on occasion, respond to good suggestions!