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And, that is part of the problem. A Web Site with videos, screen shots, forums, etc. require something like a GoDaddy hosting plan and someone to set it up and administer it. I had set up such a web site but it was rapidly taking up all the time I had for the project and it wasn't even online yet. Managing a web site, answering questions, coordinating tester, getting testers, etc. requires considerable amounts of time which is why most games are developed by teams. I am a team of one who devotes at most one hour a day to the project. Which is why I posted to see if I could turn this into an open source project. But that requires a lot of people interested in making it happen and willing to donate free time to doing it.
Even the "fun" part of game development can be quite tedious. For example, developing a game scenario covering Gettysburg. I have created the sub-map for a "Devils Den" scenario. I am using the Warren Survey 1868/1869 map. It requires some one to enlarge the download of this map to a size that you can see the slope lines for a 50 yard hex. These lines are faded so bad by the time you get to that size you will probably have to print it ins 20x20 hex size pages. Then you have to map the centers of the hex grid onto this page. The with the CWE Map Editor create the hex grid and go through each hex converting the Warren Map heights into hex heights. Then you have to go back through the Warren Map determining what the dominate terrain is in each hex and setting that. Then you have to track down all the streams that flow through the area and map them to the hexsides. Then the wood fences, stone fences, roads, trails, etc. The Emmetsburg Road to Little Round Top area included in the Devils Den scenario requires a 60x60 hex matrix. After getting the map defined correctly you have to go back through it and choose the best looking version of the terrain graphic so it will look better. And, finally you have a map. Now you got to fill it with troops with the right OOB, leaders, numbers, arrival times, etc. and assign them ratings, etc. That takes some research. You can't go to the HPS OOB and copy theirs.
So I end of with the problem. With the amount of time I have I can code, develop scenarios, manage a web site, test and debug, or make better graphics (which isn't likely, I can only draw flies). But a game development requires all of the above.
For those waiting to see a working game with video's, etc. They are going to continue to wait because no one is really willing to commit the man-hours to make it happen. There is no money in it. If I tried to sell the game for just the cost of developing it, the price would be so high no one would buy it and there just aren't enough people willing to buy it at a lower price to pay for the game. It's why new paper board games on the Civil War are selling for $100. All they have to do is print a map, counters, player aides, and a rule book. There are actually some excellent games out there but they are tedious to play by mail even with something like Aide-de-Camp to help you.
_________________ General Kennon Whitehead Chatham Grays AoT II/1/3 (CSA)
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