Regarding the Trenches, there was a change in the FWWC series regarding defensive works and the designer made them more like to be build but also halved the benefit of them. That any trench that is build in the Overland scenarios isn't comparable to the defensive works of Petersburg or to long standing defensive positions like those around Richmond is clear. So the question is if the trench benefit should be lower for how quick a trench is build or if the benefit should be kept and the time lengthened for such a trench to be build.
Not sure what values are used in Petersburg but in this scenario trenches give -50% on fire while breastworks also give -50%, it makes me wonder if both together result in the defender be save of any damage by fire.
Joe Meyer wrote:
The game package is too rich to be disregarded and can certainly be upgraded and tweaked to become an even richer and satisfying offering in both individual scenarios and campaign formats.
No doubt about that, but for it to happen we must finally get a feedback section for all the games that the club covers. We have to make it as easy as possible for any designer to take a look at the feedback but also to draw a conclusion out of the feedback. And for this a separate section with sub-boards for each game is the way to go, that will not only establish easy access to feedback but by being a forum any feedback can be discussed and can be brought to a conclusion that the designer can implement.
Colonel Peters can surely say a few words about how good that works in the NWC.
_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
"Where to stop? I don't know. At Hell, I expect."