Larry Mills wrote:
Gen. Whitehead,
Does defensive fire during a melee target the attacking regiment stacked on top or is it random. I do not understand why Tiller never designated the units as one in the front line and one supporting. I agree. With the system the game uses firing should affect the stack if the stack is considered intermingled for the assault. It would be a big boon for all players if JTS would open up the game completely to modding. I believe many would like to see extended lines into adjacent hexes and the ability to refuse with part of a regiment. Also it would be nice to be able to reflect how skirmish lines grew bigger and bigger as the war progressed. The thin skirmish lines of the Napoleonic Era were virtually gone by 1863 among veteran units. The phrase " skirmishers three deep" was not just a catch phrase later in the war. Oh well a topic for another day!
I am pretty sure the target selected is random.
You really can't use a procedure that targets a unit designated as the front unit since that can be exploited.
Best solution is to fire at the stack and distribute casualties based on relative size of units to stack. Since that requires new coding I don't know whether we will see that as an option in the future.