<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Gary McClellan</i>
<br />While it would still be an abstraction, I think an appropriate solution would be to go to "two" steps.
First step would be that the guns are given permanent D Status. That would reflect the loss of crewmen, horses and the like. They could still fire, but at reduced efficiency, and are less mobile. (Ideally, the mobility should allow you to "leave behind" some guns to get the others away, but that would be too much micromanagement).
Then, if a unit in D status takes another hit, then the crew is killed (or more likely, some killed, the rest running). You could also make it that if a crew takes an especially nasty shot, both levels could be done at once. (So, a 500 man battalion at range one could clean out the whole battery in one shot, that is realistic)
Brig. General Gary McClellan
1st Division, XXIII Corps
AoO,USA
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Rather than having the unit disordered each time, I’d rather see them lose guns – reprsenting loss of crew – we could just give batteries a contingent of men just like infantry or cavalry, and require XX number of men per gun and they would take casualties just like a regular infantry unit would take casualties, but each time their unit total dropped down past the required amount of men for their number of cannon, they would lose 1 gun, just like in a ranged artillery fire than takes out a gun. The rest of the guns could keep firing at full strength and still limber up and move away, but if you left them in close range of the enemy long enough you could lose the battery by having it be uncrewed – meaning they have lost too many men to opperate even one gun. At that point you could recrew the battery just as is done now, and they could then go up to whatever strength at F quality as is done presently.
I think having them be permanently disrupted might be too harsh, especially when trying to limber up and move away from the fighting. A real battery could limber up and get the heck out of dodge VERY quickly if necessary during the way, and having them go to disrupt status would cause an unrealistic delay of 20 to 40 minutes to move X number of guns when in reality a battery that hadn’t lost too many horses could get away in less time than it takes one of our simulated turns to occur.
Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><
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