<b>Basic Scenario:</b> HPS 007 The Battle of Gettysburg -3 days 158 turns
Forces and arrival/release times are standard.
<b>Yankee Material Advantages:</b>
Army of Potomac 95,416 vs Army Northern Virginia 73,300 = 22,000 Union combat soldiers surplus
Approximately 100 extra AoP cannons
<b>Modifications: </b>
1. Pennsylvania is Union territory. All victory point hexes start the game as Union except a single Cashtown-Pass hex, for the ANV supply line.
2. There are 6 Gettysburg VP hexes which represent significant objectives for the ANV to gain and control. Their VP values are reduced to 100 to 300 VPs so that the ANV may be encouraged to go for an advance reflecting greater success.
3. Emmitsburg, Taneytown, Littlestown, and New Oxford now have objective hexes with VP values to represent greater ANV success if it can capture and hold any of them with 1500 men within 6 hexes of the objective at or after while maintaining possession.
There are two west edge VP hexes that the ANV may capture for resupply should it decide to abandon Cashtown and move south.
4. All infantry corps units have basic small arms supply adequate to provide a one time resupply with additional divisional supply wagons, as required.
Cavalry have game default divisional supply because they were not expected to conduct sustained combat and supplied less.
J.E.B. Stuart's division will have a 300 factor supply wagon arrive, representing the 100+ wagons captured during his absence.
5. The ANV has two extra army supply wagons, and the AoP has three, to resupply units at discretion of the army commanders.
<b>EXPLANATION </b>
This "mod" will enable the ANV to abandon the Gettysburg area and march on to a greater success threatening the Union capitol and Baltimore. If the AoP decides to avoid fighting for Gettysburg while it waits for reinforcements, then it may find that it is fighting "The Battle of Taneytown" to protect more important cities.
<b>Organization</b>
Our competent and aggressive rebel team of 3 will take on an equivalent team of up to 4 Yankees. [fast file turnaround keeps players active}
I recommend that all yank opponents be veteran players, although "you people ought to organize yoreselves." [;)]
If you think that the Union side is surrendering too much advantage, the Confederate team is willing to wear Union blue for a game to prove otherwise. [:D]
When you have enough players and are ready to start, contact me at:
rossmcdaniel@sbcglobal.net
I shall send the mod,"Battle Beyond Gettysburg," and game mod notes to any who inquire.
BG Ross McDaniel
2nd Bde, 3rd Div, III Corps, AoG
“Any people anywhere, being inclined and having the power, have the right to rise up and shake off the existing government, and form a new one that suits them better. This is a most valuable, a most sacred right—a right which we hope and believe is to liberate the world. Nor is this right confined to cases in which the whole people of an existing government may choose to exercise it. Any portion of such people, that can, may revolutionize, and make their own of so much of the territory as they inhabit.â€