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 Post subject: Modified Kings Mountain
PostPosted: Wed Sep 26, 2001 4:42 am 
I've designed a modified King's Mountain scenario and would like to test it out if any of the Colonials would care to try. You can download it from the scenario design center.


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PostPosted: Thu Sep 27, 2001 3:22 am 
Cmon rebs, this is Kings Mountain for cryin out loud


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PostPosted: Tue Oct 02, 2001 3:42 pm 
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Joined: Thu May 24, 2001 1:12 pm
Posts: 25
Location: USA
OK, I've been to King's Mt and seen Fergusson's grave and all. What are the mods? British aim lower? let me know some detail and I'll consider a round.
<BLOCKQUOTE id=quote><font size=2 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote>
I've designed a modified King's Mountain scenario and would like to test it out if any of the Colonials would care to try. You can download it from the scenario design center.


<hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote>


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PostPosted: Tue Oct 02, 2001 4:19 pm 
Doug, Most of the mods are listed on the SDC description, but to save you a trip I will list them here. Fergusons Corps has been described as from 90 to 100 men. I have broken down the 90 man unit into 4 units of 25 men, and they are listed as Kings Americans and New Jersey Vols, which several sources indicate they were. I improved Fergusons ratings, modified the VP hexes, and added a Brit foraging party that was present at the time of battle, but is believed to have abandoned the field when they heard gunfire. You can download it and check it out at the Scenario Design Center. My idea was to make the scenario a bit more competitive, but staying within the realm of historical information

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