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PostPosted: Tue Jun 12, 2001 11:27 pm 
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Joined: Wed May 23, 2001 11:37 am
Posts: 955
Location: TEXAS
Guys,

Which do you prefer?

1) The new 1776 single turn upgrade (version 1.03)

or

2) The original "phased" game. (older version)


Garry Cope
[url="http://web2.airmail.net/gco047/1776/DucCope/ddillon.htm"]1er,7e,d'Dillon,French,CCC[/url] Lt Colonel
[url="http://web2.airmail.net/gco047/csausa/4thTexas/4thTexas.htm"]1st Div, II-Corps, ANV, ACWC[/url] General


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PostPosted: Tue Jun 12, 2001 11:44 pm 
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Joined: Tue May 22, 2001 8:49 pm
Posts: 734
Location: USA
Gary,

I prefer the new format.

It is important to note that even if you upgrade, you can still play the multi-phase style of game. To do that, just select the "manual defensive fire" optional rule along with the "automated defensive fire" optional rule. This will allow you to play the same way you did prior to the upgrade.

It is a bit confusing, and I have brought that to John's attention, so a change in the wording is on the table for consideration.

Remember, both players HAVE to be on the same version to play a PBEM game, regardless of the format they choose. A version 1.02 player CAN NOT play against a person running 1.03.

If you have questions please feel free to post them here, or send me an e-mail.

Regards,

<HTML>
Maj. Hamilton      LGen. Hamilton   Gen.de Brig. Hamilton
New York Militia   II Corps, ANV     Retired Frog
Secretary of War
CCC
</HTML>


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PostPosted: Tue Jun 12, 2001 11:44 pm 
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Joined: Tue May 22, 2001 6:38 pm
Posts: 1414
Location: Broken Arrow, OK, USA
single

<b>ACWGC </b>MajGen Ambushed - USA
<b>CCC </b> Sgt Amos - 1st US Dragoons, 1812
<b>FL </b> Cpt Amos (ret)
<b>NWC </b> Colonel Amos - 1er Dragoons, AdN


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PostPosted: Wed Jun 13, 2001 12:40 am 
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Joined: Tue May 22, 2001 5:51 pm
Posts: 1950
Location: USA
I am still playing some 1776 "old" style, but my preference is the new style play. I find it more "realistic", with the simultaneous opportunity fire and the move/deploy style play. When you close, you have to anticipate the opportunity fire and the prospect of being disrupted, at the start of melee and losing the opportunity TO melee. It almost forces you to have 2 or more units in your melee stack(s).

<b><font color=red>LtCol Ernie Sands, 3rd East Kent,British Army,CCC
Lt Ernie Sands,1 Konig,VIII Corps, Adu </font id=red>
<font color=blue>BG Ernie Sands, 3/3/X AoO
Ernie Sands, President, Colonial Campaigns Club </font id=blue></b>


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PostPosted: Thu Jun 14, 2001 4:35 pm 
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Joined: Fri May 25, 2001 11:15 am
Posts: 42
Location: USA
<font face='Arial'><font size=4>I'll be using the new version exclusively - feels much more realistic as a battle game.
The phased version is too much like a chess game.</font id='Arial'></font id=size4>

<b>CCC - Ens: 9th MA Line,2nd Bde,1st Div
<font color=red>NWC - Lt: Verden LW,5th Div,I Corps</font id=red>
<font color=blue>ACW - Brvt BGen: 1st Div,XXIV,AoJ</font id=blue>
<font color=orange>FL - Gds Major: 48th Naval Bde, RKKA</font id=orange></b>


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PostPosted: Thu Jun 14, 2001 5:01 pm 
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Joined: Wed May 23, 2001 1:16 am
Posts: 45
Location: Germany
Multiple (although I prefer the single phase turn with John's PzC games)

Gen. di Brig. Wieck / CiC <a href="http://www.geocities.com/hwcpcc">Regio Esercito</a>
Ens. Wieck / CiC <a href="http://www.geocities.com/cccfrench">French Dept. </a>
Lt.Col. Wieck / 4/2/XXV/AoJ
Lt. Wieck / Pz Regt 130
SousLt. Wieck / Westf. Gr. Garde


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