Rich Hamilton makes a comment on the blog about the Prussian 6lb guns having differing values from Leipzig/1814 to Bautzen. The problem he saw was a max range issue. Actually the Company Level (CL) scenarios have a 17 hex max range and this is correct. The ground scale is different and thus the max range would be longer than in the standard 100 meter hex ground scale of the vast majority of the scenarios.
I am no longer in the loop on the values they are planning on using so like the rest of you I will just wait to see that they are. I am hoping that they didn't reduce the range in the CL scenarios.
Another thing: a 12lb gun firing at Quatras Bras had a better effectiveness for range than the same battery firing on June 18th at Waterloo. Why? You know why. The ground was damp. Despite waiting until 11 AM to start the battle, its been noted in many a book on the battle that the ball did not roll as far. Elevation of gun barrel puts the ball out to a certain range and then the billiard table concept took over. The gun actually could not fire up to max range. They fired at a point under what we see as "Max Range" and the rolling effect took over. And most battery commanders were under orders not to waste powder.
My call would be to play with the Max Range OFF in the AI Fire Dialog for artillery to reflect that most of the fire was done at Medium or Short ranges. Leave it for the player during their turn to use. Especially at Waterloo which for whatever reason seems to be the "Standard Game" for the series. Baloney on that. Waterloo was a unique campaign with weather issues that factored in. The same could be said of the second day of Leipzig. Probably my fault for not lowering the ranges for that particular day of battle and perhaps the 3rd day too.
You cannot standardize the cannon over the entire course of the French Rev. and Napoleonic Wars. The powder content improved for the Russians, for instance such that one of their 6lb guns firing during the 1799 campaign in Italy was not as effective as one at Borodino. Its nice and dandy to have the same values but you venture into Utopia when you do that.
I believe I have posted my PDF for the values for artillery over the period of 1792 until 1815 that I used when I did that last big JTS - Nap Battles series I worked on back in the summer of 2020. I can do that again if its requested. A lot of us got together to work over those values. The entire set of games I worked on were then updated using those values.
_________________
Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)