Napoleonic Wargame Club (NWC)

The Rhine Tavern

*   NWC   NWC Staff   NWC Rules   NWC (DoR) Records   About Us   Send Email Inquiry to NWC

*   La Grande Armée Quartier Général    La Grande Armée Officer Records    Join La Grande Armée

*   Allied Coalition   Allied Officers   Join Coalition

*   Coalition Armies:   Austro-Prussian-Swedish Army   Anglo Allied Army (AAA)   Imperial Russian Army

 

Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Tue Apr 23, 2024 6:44 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Gamier than a Grouse
PostPosted: Wed Jan 28, 2015 11:07 am 
Offline

Joined: Fri Oct 19, 2001 8:49 am
Posts: 1067
Location: USA
As Andy noted, it used to work that way that they automatically disordered. I checked in NRC and Bautzen and the skirmisher disorder trick, as Andy noted, has been written out of the code.

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Wed Jan 28, 2015 11:24 am 
Offline

Joined: Sun Jan 08, 2012 1:16 pm
Posts: 334
Location: New England, USA
Christian Hecht wrote:
That is again very different from what I read out of the manuals in both series.
At first it's explicitly mentioned that cavalry becomes automatically disorder when doing a charge:
"At the end of the player’s turn, Cavalry units which moved using the Cavalry Charge are automatically Disordered."
(p.22 Campaign Leipzig)
As that is extra mentioned I assume that it is not the normal behavior and so attackers do not automatically Disordered unless failing a moral check.


For the defender it's mentioned:
"The melee defender is subject to normal Morale Checks based on their losses and must automatically take a Morale Check at the end of the Phase or Turn if they lose the melee."
(p.33 Campaign Leipzig)
Again no sign of automatic disorder.


I just did a bit testing and meleed and I see that attackers & defenders can get out of a melee without being disorder.


that is interesting......thanks for the info.

I have never seen a unit ....or noticed...not disrupt in melee when it has taken casualties.

_________________
C.N.Matthews


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Wed Jan 28, 2015 11:35 am 
Offline

Joined: Fri Oct 19, 2001 8:49 am
Posts: 1067
Location: USA
Clint,
It is likely that you have never seen that (and I too cannot recall ever seeing it, well, maybe once) because people usually melee with a large enough force to have a chance to win, which thereby causes enough losses to disorder...

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Mon Feb 09, 2015 4:58 pm 
Offline

Joined: Tue May 29, 2001 9:12 am
Posts: 1385
Location: United Kingdom
And of course when you have forces of mixed nationality as allies, put one nation behind the other and even if successfully meleed, a unit cannot retreat on top of another nation so stays put....


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Mon Feb 09, 2015 9:08 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1662
Location: Bouches-de-l’Elbe
I tried that just in Leipzig an indeed I can't even manually move a unit into another unit that has a different nationality.
That isn't mentioned anywhere in the manuals.
Does this even count for officers?

_________________
Général Christian Hecht
Commandant en Chef de la Grande Armée
Comte et Chevalier de l'Empire

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 3:08 am 
Offline

Joined: Tue May 29, 2001 9:12 am
Posts: 1385
Location: United Kingdom
I assume it counts for Leaders yes. I don't know for sure. It certainly affects skirmishers so I think it affects leaders. It was something added in the last but one patch as I recall. Personally I had no problems with mixed stacks in retreat or rout.


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 9:10 am 
Offline

Joined: Tue May 22, 2001 4:51 pm
Posts: 1231
Location: Massachusetts, USA
Test.

_________________
Ernie Sands
1ère Brigade of 2ème Division de Grosse Cavalerie, Réserve de Cavalerie
de la Grande Armée
President, Colonial Campaigns Club


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 9:21 am 
Offline

Joined: Sat Oct 06, 2001 2:48 am
Posts: 1203
Location: Charlotte NC
Andy Moss wrote:
And of course when you have forces of mixed nationality as allies, put one nation behind the other and even if successfully meleed, a unit cannot retreat on top of another nation so stays put....


I think it has been like that for years no?
If I remember even in the BG series at Waterloo it was impossible to mix the Brits with the Prussians.

_________________
Général David Guegan

3ème Régiment de Grenadiers - Bataillon d'élite du 3ème Légère
2ème Brigade
Grenadiers de la Réserve
Réserve
La Grande Armée
--------------------------
"From the sublime to the ridiculous is but a step."
Napoléon Bonaparte

Military justice is to justice what military music is to music.
Groucho Marx


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 10:04 am 
Offline

Joined: Tue May 29, 2001 9:12 am
Posts: 1385
Location: United Kingdom
In the BG games you certainly could not voluntarily mix units. But I think they could be mixed if a unit was meleed on top of another one, or if they routed together. I haven't played those games for some time now so can't be sure.


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 12:58 pm 
Offline

Joined: Tue May 22, 2001 4:51 pm
Posts: 1231
Location: Massachusetts, USA
Test, again.

_________________
Ernie Sands
1ère Brigade of 2ème Division de Grosse Cavalerie, Réserve de Cavalerie
de la Grande Armée
President, Colonial Campaigns Club


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 1:47 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 1662
Location: Bouches-de-l’Elbe
I suppose this should push the player even more to separate the different nationalities.
When you think of scenario like Leipzig where the Allies are played by a single player you already have a coordination of the different nationalities that is well beyond anything that really happened, so having the game mechanics work like this will likely only foster a more historical gameplay.

@Ernie Sands
If your testing for mail notification, it works for me again on the NWC.

_________________
Général Christian Hecht
Commandant en Chef de la Grande Armée
Comte et Chevalier de l'Empire

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 7:42 pm 
Offline
User avatar

Joined: Sat Feb 09, 2013 10:12 am
Posts: 468
Location: Horseshoe Bay, Tx USA
I always play the allies and had not thought of that. That doesn't sound gamey, that sounds like sound tactical planning!

_________________
Major General Richard Bradshaw, 1st Viscount of Manchester

Lloyd's Battery, Royal Artillery
Royal Regiment of Artillery
Reserve Artillery & Engineers


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Tue Feb 10, 2015 11:21 pm 
Offline

Joined: Tue May 22, 2001 4:51 pm
Posts: 1231
Location: Massachusetts, USA
Great, Christian, thanks.

_________________
Ernie Sands
1ère Brigade of 2ème Division de Grosse Cavalerie, Réserve de Cavalerie
de la Grande Armée
President, Colonial Campaigns Club


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Thu Feb 12, 2015 5:59 pm 
Offline

Joined: Fri Jun 01, 2001 5:57 pm
Posts: 842
Location: Massachusetts, USA
Andy Moss wrote:
And of course when you have forces of mixed nationality as allies, put one nation behind the other and even if successfully meleed, a unit cannot retreat on top of another nation so stays put....


Or, stack a couple light units behind the front line unit, and breakdown into skirmishers up to max units per hex. That will also stop retreats. Very useful for holding onto those final contested objectives at the end of a battle when the opponent has last move.

Less gamey and more a reaction to the fact that infantry and cav always seem to have a magnetic attraction to the opposite when routing in these games, I do try to keep max stacks in reserve to prevent random disorder due to rout paths.

_________________
Marechal Jeff Bardon
Duc de Castiglione et Prince de Wagram
Commandant de la Garde Imperiale


Top
 Profile  
Reply with quote  
 Post subject: Re: Gamier than a Grouse
PostPosted: Mon Mar 02, 2015 10:07 pm 
Offline

Joined: Mon Feb 27, 2006 5:21 am
Posts: 594
Location: New Zealand
The game-ist thing I have ever seen (actually I have never seen it!) is SHARPE!

What cow shyt! :french???:


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 66 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
POWERED_BY
Localized by Maël Soucaze © 2010 phpBB.fr