Napoleonic Wargame Club (NWC)
https://wargame.ch/board/nwc/

Les Grognards
https://wargame.ch/board/nwc/viewtopic.php?f=5&t=11296
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Author:  Bill Peters [ Sat Sep 17, 2011 11:31 am ]
Post subject:  Re: Les Grognards

Ok - got the update to Direct X and opened up the demo just fine.

Questions:

1. Zoom level seemed weak. I expected to be able to zoom into see uniform detail. I used the CTRL + arrow keys to zoom in and got in about as far as it would let me. Able to see units fine but no uniform detail. How do you zoom in closer?

2. Orders - I gave a battery (Polish) an order to move and unlimber. It did its gyrations and unlimbered and then promptly limbered back up and moved away. AI issue with Demo that was fixed in game?

Should I just wait for the new Demo and try that out?

The 2D map is just awful to use (a zoom in 2D view would be nice) and the 3D is too dark for me to play with. If they want to get me to buy the game it must have a brighter view to the game. Does the battlefield at Montebello in the Demo get any brighter or is that it?

(this is not a "shoot down LG/HW" post guys - I am reviewing the game for purchase like I do all games - I buy very few of Matrix Games because of the murkiness problem - I love Field of Glory by them as it is VERY bright and easy to play)

If the units would do things that are normal for a Nap formation I would ignore micromanaging the batteries and just let the AI do its thing. However, I doubt that my opponents (Jeff Bardon types) would go with that logic so my play would be limited to just those that macromanage nothing smaller than a brigade. Do most of you play that way or are you "tweakers?"

Author:  JMM [ Sun Sep 25, 2011 9:53 am ]
Post subject:  Re: Les Grognards

Hi Messieurs,

I was working on the contrast for the next patch 03b (RC5)
Here 3 examples:
Image
Image
Image

Last example about the zoom... with the present scale, you can see the details of uniforms, no?
Image

I am planning to release a new demo very soon because the feedback on the patch 03b (RC4) is very good. Yet, I have to adjust some behaviors but no really critical.

In the next step (version 04), each man will be presented with a 3D model.

Image
Image
Image
Image
Image

Scale 1/2
Image

Scale 1/1
Image
Image
Image
Image
Image

I always work on the AI for improving the units behavior.
After releasing the version 04 with scale 141 (1 for 1), I'll work on the great tactical AI to improve the quality of the opposant in solo mode.

JMM

Author:  MCJones1810 [ Sun Sep 25, 2011 10:30 am ]
Post subject:  Re: Les Grognards

I do not own that game, and am not sure when I would ever have the time to try it, but I must say, the graphics shown in this thread are really quite wonderful. A very powerful selling point on its own. My compliments to all of the designers and developers involved. Very nice work indeed!

Author:  Bill Peters [ Sun Sep 25, 2011 10:31 am ]
Post subject:  Re: Les Grognards

How do you zoom down to that level? I was only able to see the troops from a distance. Nothing that close.

Author:  JMM [ Sun Sep 25, 2011 4:44 pm ]
Post subject:  Re: Les Grognards

Bill Peters wrote:
How do you zoom down to that level? I was only able to see the troops from a distance. Nothing that close.


I have to check the demo but I am sure there isn't any difference with the present release for the Zoom.
CTRL + up/down arrow OR CTRL + Right Click to adjust the zoom value.

Quote:
My compliments to all of the designers and developers involved. Very nice work indeed!


THX a lot :wink:

JMM

Author:  Bill Peters [ Sun Sep 25, 2011 7:13 pm ]
Post subject:  Re: Les Grognards

JMM - yes, I have tried the CTRL + arrow keys. This is the best zoom in I can get.

Image

I have the most recent version of DirectX. NVidia 9800GT

Author:  JMM [ Mon Sep 26, 2011 2:46 am ]
Post subject:  Re: Les Grognards

The point of view moves up/down with the mouse wheel (or page up/down)
F5/F6 allow to lock the camera on an unit (subjective view/follower view)

JMM

Author:  Bill Peters [ Tue Sep 27, 2011 1:19 pm ]
Post subject:  Re: Les Grognards

Thanks! That worked.

Author:  Rustem Riza [ Fri Nov 11, 2011 11:09 am ]
Post subject:  Re: Les Grognards

JMM wrote:
New version 03b

Full Patch 03b : update the game in version 03b whatever your current version.
http://www.histwar.org/mods/file.php?id=192

Partial patch : from version 03a or 03b RCx version to final version 03b.
http://www.histwar.org/mods/file.php?id=190

OoB Editor
It is possible to have 28 guns within a company of artillery, but for now, the game retains only 14

Uniforms : New set of uniforms with contrast increased.
http://www.histwar.org/mods/category.php?id=18
You must save the present folder \Graphics\Jeu2\T_HW in order to reinstall the original one.

Scale : 1 / 1 - 1 / 2
For anticipated the 04a version, you can switch to scale 1 / 1 or 1 / 2
Don't use any screenshots of this version... Keep then only for you
Open the file prediag.dat (with notepad) located in the Language folder
a) if there are two values at the end of the file...
Replace the first one by 4 (Showing 1 of 2) or 9 (Showing 1 to 1)
To display a 1 / 10, keep the value 1.
No change the second value (usually 1 or 2)
b) if no value at the end of file
Then add a line with numbers X 2
(with x= 1 for 1/10 – 4 for ½ – 9 for 1/1)

Modds : Peninsular War / Waterloo
http://www.histwar.org/mods/category.php?id=14

More than 43 scenarii :
http://www.histwar.org/mods/category.php

graphics and sounds Modds
http://www.histwar.org/mods/category.php?id=15

Important: in version 03b, it is possible to adjust the trees with the seasons.
Open the the folder tree Graphics / T_Tree
before choosing the appropriate subfolder: Autumn, Winter ...
The name of trees are arbre0xx.dds arbre0xxB.dds
x varies between 00 and 12 (0 .. 8 tree, shrub: 9 .. 12)

Enjoy a lot ...

Author:  Hakan Hen [ Sun Nov 27, 2011 2:24 am ]
Post subject:  Re: Les Grognards

histwar video - feb 2011
http://www.youtube.com/watch?v=kOkRdMxe ... re=related

Author:  Rustem Riza [ Fri Dec 23, 2011 4:44 am ]
Post subject:  Re: Les Grognards

Histwar Les Grognards video
http://vimeo.com/34118359

:smile:

Author:  Hakan Hen [ Sun Dec 25, 2011 6:44 am ]
Post subject:  Re: Les Grognards

very good Rustem though music could be better :wink:

Author:  Rustem Riza [ Mon Dec 26, 2011 3:42 am ]
Post subject:  Re: Les Grognards

Lancier wrote:
very good Rustem though music could be better :wink:

thnks, next time hopefully. :)

Author:  SLudwig [ Tue Dec 27, 2011 8:51 pm ]
Post subject:  Re: Les Grognards

Very nice videos gents! Keep us informed, you've got a few folks hooked on it.... :mrgreen:

Author:  Rustem Riza [ Fri Feb 03, 2012 3:25 am ]
Post subject:  Re: Les Grognards

JMM wrote:
Hello,

Patch 03c (RC1) [compatible 03b]

http://www.histwar.org/mods/category.php?id=4

JMM


Adjustment of scales for 3D Models 1/1, 1/2, 1/10
Management of Multi-core to improve the speed of the game
New method for calculating the forces in imprecise mode (consistency between army corps, unit)
Fixed:
Display Ardour: 100 (no fatigue) 0 (maximum fatigue)
Definition of the area of the coalition for the campaigns (30 km)

New management of units path in flight to avoid an early exit
Changing conditions rout of an army. Taking into account the winner despite losses
Order of Corps : bad management that could cause an erroneous early withdrawal
Changing the order to resume the advance after a diversion
Fix a problem to trigger a rout for an unit on defensive line (incorrect in version 3b)
New management of attack on artillery unit

OdB Editor: no 12 pounds for the horse artillery
Map Editor: random map with 2 modes of density for building
Extending the number of meshes for building (

Adding to Les Grognards GUI
Option: choice of scale representation of figures (1 / 1 - 1 / 2 - 1 / 10)
Tutorial: choice of tutorials Classic - HistWar (*) '
Switching between GUI (excluding tutorials): G (*)

Adding to map editor GUI
Switching between density for random maps: CTRL + T

(*) Only for a screen width higher than 1179 pixels.

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