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 Post subject: Leipzig mods
PostPosted: Fri Feb 19, 2016 9:08 am 
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Location: New England, USA
is there a Leipzig mod that shows the road net clearer when viewing in "jump dialog" and "2d zoomed out"?

If the road and pike lines were twice as thick it would be so easy for these old eyes to see.

Is it possible for the owner of the game to modify the maps?

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 Post subject: Re: Leipzig mods
PostPosted: Fri Feb 19, 2016 12:56 pm 
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Joined: Sun Apr 22, 2012 5:34 pm
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I agree, in "Jump Dialog" not clearly see roads and paths on the background of the forests and fields. Pikes are black, indeed, but in planning our campaigns, grid of roads is very helpful. :thumbsup:

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 Post subject: Re: Leipzig mods
PostPosted: Fri Feb 19, 2016 11:37 pm 
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We'll work something out for that I am sure. Not so certain about the trails, but the major road net should show up in the jmp map and be easily discernible.

The entire point being (in effect) the 'don't make me think' principle.


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 Post subject: Re: Leipzig mods
PostPosted: Sat Feb 20, 2016 8:57 am 
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S_Trauth wrote:
We'll work something out for that I am sure. Not so certain about the trails, but the major road net should show up in the jmp map and be easily discernible.

The entire point being (in effect) the 'don't make me think' principle.


It would be great if the designers could improve the 2d zoom out road net also.

It's not bad, but I think it could be improved with the width of the lines.

Thank you for responding.

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 Post subject: Re: Leipzig mods
PostPosted: Sat Feb 20, 2016 9:10 am 
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While I am on the subject of improving these great games.

Is it possible to add flexibility to all the dialog boxes.

When we open the dialog box, it has one size and cannot be enlarged.

Windows programs allow the similar boxes to increased or decreased as the user sees fit.

If we could do that in our games we could look at "Strength Dialog" and "scheduled dialog" boxes for example, in their entirety on the screen.

It would make it easier for players to copy and paste this information.

Is it possible to add this feature?

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 Post subject: Re: Leipzig mods
PostPosted: Sat Feb 20, 2016 11:39 pm 
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Location: Massachusetts, USA
Steve:

Isn't there a BILL PETERS road, pike, etc MOD? Or was that for the ACW games, only.

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 Post subject: Re: Leipzig mods
PostPosted: Sun Feb 21, 2016 12:49 am 
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Yes, Ernie, I did a Road/Pike/Path mod (and one for Streams too) and its up on the Club artwork site I believe :)

Its not the "Designers" that will fix this guys. It has to be authorized by John Tiller/Rich Hamilton for the art team to even have a go at it. Last I checked on this John was saying that with all the mods out there there was little need to do it. However, from what Steve T. (artwork guy for John now) it sounds like something might be in the works.

I have been asking for it to be fixed for years. Did my best to put out something for the Zoom In view.

Note: the Jump Map will be tough to fix. Why? Well because each Jump Map varies in sized based on the map it is supporting. So a Jump Map that is for a 60 x 40 map will not be difficult to correct but one for the super huge maps will not be easy.

Just remember that the series is older and that less priority is given to it. Just hope that what Steve is hinting at can become a reality! :thumbsup:

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 Post subject: Re: Leipzig mods
PostPosted: Sun Feb 21, 2016 7:15 am 
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thanks Bill

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 Post subject: Re: Leipzig mods
PostPosted: Mon Feb 22, 2016 10:56 am 
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Location: New England, USA
I am having difficulty identifying the "jump map" file.

could someone point me to that file?

I was able to modify the 2d zoom out file and it looks pretty good.

I doubled the width of the lines denoting the roads and pikes.

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