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 Post subject: New Graphics for Marengo
PostPosted: Mon Sep 12, 2016 1:11 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6099
I dont normally use anything other than the stock 2D graphics that came with our games, other than the roads/pikes/paths/stream pack I came out with some time back ... but I am really enjoying the new graphics that Joe Amoral came out with.

In particular the woods look much better.

The fields have a softer look to them ..... enjoying the orchards too. The water has a texture look.

New building, village and chateau artwork is a nice change. I lobbied for less buildings for the "Building" terrain. That way you can tell them apart from the villages. The Chateau has a nice little wall around it since most of them in the game are the high walled farmhouses that are prevalent in Northern Italy

On the 3D side ... the new Italian buildings look very nice. The water has a nice texture. I dont play in 3D at all so I do not know what else is new. I didnt review the 3D that much other than the unit images.

Big thanks to the guys, Mark and Joe, for the new additions.

Side note: I had John add in my 2D "Gate" hexside. Its a orange/yellow stripe that shows up easier on the map.

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Tue Sep 13, 2016 4:03 pm 
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Joined: Thu Jul 17, 2003 10:08 am
Posts: 3722
Good work to all who did it! :)

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Generalfeldmarschall Scott Kronprinz "Vorwärts" Ludwig von Preußen
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Chief of Staff (CoS) of the Allied Coalition
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