Colin Knox wrote:
Hey Bill
Your probably right from a technical perspective, a 6pdr had a limited range. However, the French artillery was pretty effective during this period and helped compensate for their lack of cavalry, despite their pre-ponderance of 6pdrs. And the Russian artillery, whilst a strength, was possibly not as effective as it is in the games. Perhaps it was French training, ammunition/powder quality, leadership or a combination of factors that offset the mass of low powered 6pdrs.
On balance perhaps when you lower the range you could compensate by making the French gunners A grade and the Russians B. This could reflect the performance of the French artillery in the period, despite its large number of lower calibre guns. Also lower calibre often meant a higher rate of fire. This used to be reflected rather inaccurately in the horse batteries of the Waterloo game. But perhaps a smallish increase in the fire damage of a French 6pdr at around 1-5 hexes. These two updates would bring better game balance without losing historical context. Making the French artillery at least a little feared as it was in the period. I don't think this applies to the Confederation of the Rhine troops.
Just my thoughts.
Regards
Colin
Colin - Grade A ... that means "Heavy" guns ... does nothing to the firepower. I dont even think that high morale (as in Old Guard artillery) would boost the firepower either. As far as I know its all in the fire value for each weapon type.
If I am wrong someone please correct me.