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PostPosted: Tue Sep 11, 2018 4:47 pm 

Joined: Wed May 30, 2007 1:10 pm
Posts: 167
Location: USA
Bonjour Mis Amis,

I have noticed for sometime the lack of new optional rules. Our brethren in the Civil War games have a much greater choice in optional rules. Is there a movement by JTS to add additional rules to our games?

There are a coupe of rules from the Civil War games I would like to see in the Nappy games'

1) Alternative Melee Resolution - This rule essentially creates a Melee Phase at the end of a movement. This rule essentially eliminates blitz tactics which has been a problem for ever.

2) Cavalry skirmishers - This rule really reduces cavalry from being ambushed when scouting.

3) Mixed Organizational Penalty - This rule helps in encouraging players to be more conscience of unit organizations.

Anyhow, I hope we see some new optional rules

Vive L'Empereur !!

General de Division Thomas Moore
26ème Régiment de Chasseurs à Cheval - Commandant
Brigade de Cavalerie Légère
4ème Corps d'Armée
La Grande Armée

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PostPosted: Tue Sep 11, 2018 7:26 pm 

Joined: Sat Jul 14, 2001 12:13 am
Posts: 586
Location: USA
No clue on what optional rule changes may come from John, though my gut call is unlikely.

I haven't played much ACW in a long, long time, so I've never played with some of these rules, but one jumped out at me a bit, the cav skirmisher one.

I'm a hair dubious of it in this engine. In part because some of the effects of the rule (greater MP cost to move through the extended ZOC) might work in a world of horse pistols and even breechloading carbines, but not so much here where most cav are saber armed.

If it were to happen, I'd want a couple restrictions on it

1) Light Cav only. Hussars and Dragoons might fit, but not the big boys.
2) The unit would have to recall skirms in order to charge (and thus, could not do so in the same turn)

Feldmarschall Freiherr Gary McClellan
Portner Grenadier Battalion
Austrian Army

Scenario Designer:
JTS Midway
JTS Seven Years War

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PostPosted: Tue Sep 11, 2018 9:03 pm 

Joined: Tue May 22, 2001 8:05 pm
Posts: 379
Location: USA
The biggest one would be the alternate melee resolution creating a melee phase at the end of the turn. No more embedded melee house rule needed which would great as I always forget it. G

Field Marshal Mark Nelms

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PostPosted: Wed Sep 12, 2018 12:00 am 

Joined: Mon Aug 27, 2018 8:22 pm
Posts: 174
I think alot of hardcoded values should be changed. New functions surrounding melee are needed to make it seem more realistic. There is nothing wrong with a single phase turn if everything is properly balanced. This game would be exponentially better with modules like movement/fire range highlighting, artillery prolonge (not just backwards), several more cavalry charge modifiers, 50% firepower squares without ZOC, MP costs for firing and assaulting, etc.

A computer should be able to handle single phase turns alot better than tabletop groups might use phases and 300 pages of rules. It is a matter of detailing the function values which enforces 'realistic' behavior.

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