Napoleonic Wargame Club (NWC)
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Scourge of War: Waterloo - Input Requested
https://wargame.ch/board/nwc/viewtopic.php?f=5&t=16093
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Author:  Bill Peters [ Wed Oct 17, 2018 9:40 am ]
Post subject:  Scourge of War: Waterloo - Input Requested

I just took a look at Scourge of War: Waterloo. Who in the club owns this game and what are your thoughts on the game?

http://www.slitherine.com/store/product.asp?gid=703

I am wondering how cavalry charges are handled, do infantry units form square as the cavalry announces a charge, do crews flee for cover and then return to their guns?

I like the idea of a middle manager concept. Means that you get orders from HQ and then try and carry them out. I would like to hear input on that too.

How does the multiplayer work? Is it "We Plot-We Go" or "Simultaneous Live Play" or "I Go-U Go" format?

The price is too much for me now. I would wait until it goes on sale before I even considered buying it.

Author:  Geoff McCarty [ Wed Oct 17, 2018 9:51 am ]
Post subject:  Re: Scourge of War: Waterloo - Input Requested

https://steamcdn-a.akamaihd.net/steam/a ... 1491485758

"This now brings us to the fourth generation game, Scourge of War: Waterloo .The legendary Scourge of War AI has been rebuilt to fight a proper Napoleonic War era battle."

I am highly doubtful. This is Activision's Shogun: Totalwar abandonware remodelled afterall. Looks like only pausable realtime. There are command control delays which are cool. TCP/IP and LAN multiplayer only. Infantry will auto-square but, artillerists will not leave their guns apparently.

Author:  Bill Peters [ Thu Oct 18, 2018 12:38 am ]
Post subject:  Re: Scourge of War: Waterloo - Input Requested

Yes, Jim Pfleucke didnt have much good to say about it either. Saving my money for other things ....

Author:  Geoff McCarty [ Thu Oct 18, 2018 9:17 am ]
Post subject:  Re: Scourge of War: Waterloo - Input Requested

https://greatest-battles.webs.com/
Once again proof that the People's Republic of Maryland has the best software buisness practises.

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