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PostPosted: Wed Jul 08, 2020 10:44 am 
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Posts: 166
Location: USA
Gentlemen,

I have run into a problem with the NO Detached Melee optional rule. I recently tried to conduct a melee with the NO Detached Melee rule ON.
I had 2 battalions of the same brigade and Division and when I tried to conduct my melee it said one battalion was OK and the other could not melee because of the NO Detached Melee rule. Both battalions were in the same hex and both were well within command radius of both brigade and division commanders. What gives?

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General de Division Thomas Moore
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PostPosted: Fri Jul 10, 2020 2:17 pm 
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Is there any place that explains in detail how the Detached Melee rule works?

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General de Division Thomas Moore
26ème Régiment de Chasseurs à Cheval - Commandant
Brigade de Cavalerie Légère
4ème Corps d'Armée
La Grande Armée


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PostPosted: Sun Jul 19, 2020 9:49 pm 
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I would send your game file to Rich Hamilton and let him take a peek at it. If its a bug he would want to know.

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Bill Peters - Prussian civilian observer
Scenario Designer for John Tiller Software "Napoleonic Battles" and "Panzer Campigns" series games


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PostPosted: Sun Jul 19, 2020 10:50 pm 
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FYI: Support@johntillersoftware.com

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PostPosted: Mon Jul 20, 2020 10:00 am 
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Yo Gentlemen,

I think I now understand how the detached melee works. The determination of detachment is made at the Beginning of the turn so moving commanders into command range will not change the units status of detachment for that turn. I believe this is correct if not let me know.

Thanks to all for your support.

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General de Division Thomas Moore
26ème Régiment de Chasseurs à Cheval - Commandant
Brigade de Cavalerie Légère
4ème Corps d'Armée
La Grande Armée


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PostPosted: Mon Jul 20, 2020 2:09 pm 
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Well, as the unit wouldn't loose its detached status, not until next turn, it seems correct.

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