<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />Well, the real problem is the fact that we've got a traditional "turn-based" system rather than a more realistic simultaneous plot & move system. Perhaps eventually we'll see HPS move over to this system, but I doubt it'll be anytime soon.
Of course, with both player's moves taking place simultaneously there'll be less ZOC melee eliminations and everyone will need to rethink their strategy. No longer will players be able to plan their move like a game of chess in the sure knowledge that the enemy will obligingly stay still and wait as patiently as Mack to be surrounded and eliminated................................
Capt Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Richard,
Since you've brought it up.....
Actually, there is hope on the horizon from Frank Hunter and Double Shot Design through Matrix Games:
http://www.doubleshotdesign.com/index.htm
I've been keeping a keen eye on their progress. Matrix Games will be putting it out. There is a lot of information that can be accessed through their discussion boards (old & new.)
It will be very similar to the way we are used to having with our JT games (ie. 2D, 100m hex, 10 minute turn,etc...) but they will be <font color="yellow"><font size="4"><b>we-go!</b></font id="size4"> </font id="yellow">
There might a little time before we see it, but it looks promising. I have a feeling that it <u>might</u> be the first real challenge to what we've been used to. We'll have to wait to be sure.
Respectfully,
Rick
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<font color="orange"><b>Black Powder Wars: Battles of Napoleon </b></font id="orange">
BPW: Battles of Napoleon covers tactical combat in the age of Napoleon.
Features include:
- PBEM, solitaire and hotseat capability
- 2D maps and unit counters
- Full editor
- 100 meter hexes at 10 minutes a turn
- Challenging AI
- Detailed combat, movement, morale and C2
Battles of Napoleon will ship with over a dozen scenarios and a FULL EDITOR. <b><font color="red">The user will have the ability to recreate any battle of the period. The editor will include the ability to create orders of battle, maps, scenarios, and even incorporate new graphics. </font id="red"></b>
The initial release of Battles of Napoleon will be followed by downloadable scenarios offering professionally designed scenarios for the entire period. Battles of Napoleon is expected to be released in the Summer of 2005 and will be available as an electronic download.
<font color="orange"><b>Campaigns of Napoleon </b></font id="orange">
Why play a single battle? Why not a campaign game? Well, the answer is in the next offering by DSD, Campaigns of Napoleon . Campaigns of Napoleon (CoN) is the next project on the horizon following the release of the tactical game. CoN will allow the user to play at the operational level and seamlessly transition into a tactical battle. The results will then be incorporated back into the campaign engine.
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<center>Lieutenant Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord</center>