<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by WillieD13</i>
Yes. The objective was Brussels, for two reasons. Napoleon did want to keep the Anglo-Allied army, and the Prussian army apart, hence his decision to attack the way he did, at Ligny, i.e. drive the Prussians eastward, to protect their line of supply, and the A-A army westward for the same reason. Secondly, Brussels happened to be where King Louis the Fat Boy was holed up after being driven out of Paris upon Napoleon’s return from Elba. If Napoleon was able to capture Louis, so much for the Bourbon’s, and their rule of France.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I don't think Napoleon was taking 120,000 men to Brussels to capture Louis. He had run from Paris and would have done the same from Brussels. Napoleon was in that part of the world to defeat the Prussians and the Anglo-Allied armies using one of his standard strategies of adopting the central positon. That Brussels would fall to him had he been victorious was a secondary issue.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">I agree, exit hexes serve the purpose of the army marching through to their eventual objective, however specific hexes along the way also serve valuable tactical purposes, and in and of themselves are worthy of capture. Any hilltop with a commanding view of the main route of march,...<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
has the value of the view it affords, nothing more.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">...or any walled chateau (think the word Fortification) with a line of sight to the main road, becomes a potential enemy strong hold.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
has the value of the defensive benefit afforded to the occupants, nothing more.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Imangine La Haye Sainte garrisoned by 600-1000 skirmisher rifles, with a battery of guns. Quite the thorn in any French plans to march up the road. Hence it must be eliminated, and held, hence it has tactical importance, and the points applied to it reflect that.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
But only if the enemy come that way. And the only reason that the enemy come that way is because there is a hex, the ownership of which is worth a division of men and it would probably not cost a division of men to capture it.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Whenever I put together a DYO scenario, I look for these two factors when creating objective hexes. I use exit hexes as the big point getters, with tactically important objectives (chateaus, bridges, towns/villages) along the route of march. Secondarily are significant terrain features, such as hilltops with pleasant views of the parade route, or fords near otherwise icky terrain. Holding the ford forces the parade into costly and/or difficult detours. I also apply the points such that capturing ALL the objectives will only marginally (50-100 pts) give a Major Victory. That way the attacker still has to risk losing if he does not properly conserve his troops.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Good to hear that you use low value objective hexes, but personally I would still toss them out altogether. For example, a farm (chateau) may be useful to me because I can anchor a flank to it because of its strong defensive value and that will help protect me from a flanking movement by my opponent. Make the farm an objective hex worth a brigade of infantry points and it is no longer about using the building to protect my flank, but using my units to protect my ownership of the farm.
I want to go onto a hill top because of the view that it gives me, I want to defend a hill top to prevent my opponent gaining that vantage point and the view that it offers, not because it has been given a point value.
Defending a ford has the value of the time it buys me while my opponent must fight for the crossing or make a large detour. I should not gain any more than that for defending it.
Exit hexes tend to be the best as they require a commitment to reduce your available strength to gain the points. However, they too must be used with care. I recently came across a scenario in which a weak force, with no chance of defeating the stronger opposition, started the scenario with a draw. They could pull all their troops off the map in the first three turns, with no engagement by the enemy possible, and maintain the draw status - the best result they could get. Someone invested a lot of time and effort to create the map, the oob and the scenario only to generate a 3 turn evacuation [;)]
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">An interesting concept, but the game engine does not support it very well. Any civilians encountered would be friendly or not. Morals and ethics aside, the Not’s would draw fire, as they are still going to provide victory points equivilent to infantry.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Put half a dozen 25 strength (or lower if allowed in the HPS games), pike armed Q1 skirmishers into the OOB of each side to represent these members of the populace. They can not do any significant harm, can not approach cavalry, and they are worth about 6 VPs in total. No big deal.
Regards
Mark
VII Corps
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