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 Post subject: Hex Info Area
PostPosted: Tue Aug 02, 2005 11:07 am 
Has anyone noticed that if you have the hex info area at the top or bottom in Campaign Waterloo a small part of a hex info box is left behind when you click off a unit?

This is an embarresingly small thing to mention - but it bugs me! :)
Can we have a fix in the patch?

Cheers, Chris


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 Post subject:
PostPosted: Tue Aug 02, 2005 11:13 am 
One other question, the activate AI button seems a little too close to the melee button. I have activated it by accident already - then there seems no way of stopping it.

This seems a little worrying if one were in the middle of a large turn. Is there anyway of getting control back once it has been pressed? I can't find a way.

Thanks for any help,
Chris


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 Post subject:
PostPosted: Tue Aug 02, 2005 11:18 am 
One last thing, is there no hot key for LOS?


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 Post subject:
PostPosted: Tue Aug 02, 2005 11:43 am 
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Joined: Tue May 22, 2001 4:51 pm
Posts: 1231
Location: Massachusetts, USA
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Hobbes</i>
<br />One last thing, is there no hot key for LOS?


<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

There is not a HOT KEY for visible hexes (LOS) in the Nappy series. However, there is one available in the Panzer series ("S" key). Maybe they could make this useful key available in all the Tiller games?

<b><font color="gold">Ernie Sands
GdB,1er Brig,1eme Div,VI Corps,AdR
President, Colonial Campaign Club
</b></font id="gold">


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